A unique experiment in an abstract world with fully hand-drawn graphics. Jump, shoot, collect. Sounds banal?
As long as you step on something, you won't fall. Try not to fall.
The more momentum you have, the higher and longer you jump.
Increase your momentum by jumping consecutively or moving diagonally. Or maybe doing both... why not?
Point of those stars which you have to collect is to force you maneuver in specific ways. You get no score, only pain.
Enemy bullets don't kill you directly. They just explode and make you fly. If you're lucky enough, you may land on a surface.
Enjoy the hand-drawn world. And don't fall. If you do, press R to restart immediately.
Try not to fall.
Windows 7 SP1 or above
CPU with SSE2 instruction set support
2 MB RAM
Graphics card with DX10 (shader model 4.0) capabilities
2.0 GHz Dual Core Processor or higher
4 MB RAM
GTX 960 and above