After The Collapse is a 2D top-down base building game set in a post-apocalyptic world featuring urban environments. Your task will be to manage a band of survivors and protect them against raiders, mutants and environmental threats. To do so, you'll have to build a base, research new technologies, and scavenge for resources.
Thanks to its urban and semi-urban environments, After The Collapse has a strong focus on scavenging, repairing and reusing existing structures and technologies. You'll have to send scouts to explore the wastelands and trade with other groups if you want your small colony to thrive.
** PLEASE READ THE EARLY ACCESS PANEL CAREFULLY **
Early Access Features
The following features are already in place and will be expanded during the development.
Build a settlement in a hostile procedurally generated environment
Take care of numerous survivors, each with their unique traits and skills
Research new technologies to adapt to your surroundings
Defend against raiders and mutants by building automated turrets and other defensive structures
Resource collection with a focus on scavenging and trading
Basic medical system handling wounds and sicknesses
Use generators and solar panels to keep the more advanced structures operational
Notable Planned Features
The following features are planned to be integrated quickly after the initial Early Access release. This is, of course, just a glimpse into what's to come.
Underground area below your base
outside areas to explore and exploit
More varied threats, especially environmental ones
More complex medical system with radiation and mutation handling
An optional strategic layer to conduct diplomacy and handle conflicts with other computer-generated factions
After the Collapse is a DRM-Free game with no hidden costs and, as with all our games, it will be actively developed and receive free content patches regularly. Your feedback is important to us, which is why we're releasing it in Early Access, so please pop in the community forums or the official website to be part of the community.
Practically all the game's data, from the items to the event manager are in human readable text files, making the game very easy to alter. We're also working on integrating LUA support for the more advanced modders out there. This is still very much a work in progress, but adding new or modifying existing content is already fairly simple.
Dual Core 2Ghz
2 GB RAM
DirectX 10 compatible GPU with 512MB VRAM
500 MB available space
Quad Core 3Ghz
4 GB RAM