Look for materials in the ruins after the snowstorm and collect hope for survival.
To explore the unknown, is it danger or luck.
Good and evil
In the face of the faltering order in the last world, stick to it or compromise.
Make a choice
Make good use of every resource reasonably and make arduous progress in many choices.
1. Now there are more than 100 items in the game, from materials, food, medicine, weapons and armor, etc. The protagonist's family can get these items by searching for materials in the scene, trading with merchants, synthesizing through the workbench, or seizing from others.
2. We have designed dozens of talents for the protagonist, each of which has its own attributes, from influencing the basic character attributes: coldness, health value, the use effect of items, as well as influencing the results of fighting and negotiating with others. Different talents can make the protagonist's family survive in different ways.
3. Yes, we have joined the combat system. Yes, the enemy will appear in the scene. Combat will be affected by player's equipment, weapon type, and talent effects. A set of perfect talent equipment match, can have more powerful combat effectiveness. Fighting is an inevitable conflict in the end, but whether the purpose of fighting is self-defense, saving people or plundering, killing, all depends on your choice.
4. Now we have built dozens of completely different scenes, with different materials, enemies and plots. And part of the content will be randomly generated. We will continue to update and add new scenarios in the subsequent development.
5. We have designed a new world in which all forces, characters and events operate and happen on their own. Under this delicate and fragile balance, every decision we make may trigger the butterfly effect and break the fragile balance.
Windows 7 or Later
Dual-Core Intel or AMD processor
4 GB RAM
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
700 MB available space
|Languages:||English / Simplified Chinese|