A Conquest Unfinished
Duke William of Normandy tasted victory at the Battle of Hastings, but not without paying a price in blood. While he afterwards took London and held a hasty coronation, he succumbed to his wounds shortly thereafter. His young son, William Rufus, succeeded him — an easily controlled puppet for the other Norman lords.
Meanwhile in the north Earls Morcar and Edwin, with the cooperation of Stigand, Archbishop of Canterbury, propped up their own puppet king in Edgar the Ætheling. These pretenders of the House of Godwin never relinquished their claim on the English throne, though the opportunity to press it has thus far eluded them.
A tense peace descended upon the land. Now, fifty years later, the status quo is nearing its end. Can you, the grandson of William the Bastard, finish that which he began?
Play the role of a young Norman king of a fractured England
Text-based strategy gameplay
Balance the interests of competing factions
Live the best life you can; you will be judged by your legacy
Meaningful choices with real consequences, not merely a choice of three colors
Deep, simulation-driven event system
Judicious use of procedural generation ensures replayability
Hard historical fiction which rejects fantasy and popular tropes
Artwork in the style of an illuminated manuscript
Early music soundtrack based on real medieval compositions
Words: many fine, hand-picked words
Conquest and map painting, if such is your fancy
Windows 7 or above
Intel Core 2 or equivalent
1 GB RAM
1280x720 (720p) resolution or higher display
250 MB available space
onboard sound or better
developed on circa 2010 hardware, you can probably run this
|Publisher:||High Tower Games|