The story of the game is based on sci-fi novel "Frango Anomaly". The hero is a human clone who escaped from space pirates. The first location is asteroid FA-17, colonized a couple millennia ago. The mining of crystals is still ongoing, but... right now crystals are dropping in price. If it weren't for the convenient location for the transshipment base, the asteroid would have been abandoned long ago. However, entire areas of the asteroid have already been abandoned. Life here moves at its own pace and by its own rules.
Absolutely all the graphics in the game are made using the characters that could be typed on the keyboard. To be more precise, the characters from the ASCII table from the 32nd to the 126th character are used.
The texts in the game are localized in several languages and may contain characters, not from the authentic range. However, these characters are not involved in the design. Graphics are ASCII only.
The location "Asteroid FA-17", in which the spaceport is located, is currently under development. It will be possible to move to neighboring planets and stations from the spaceport. You can move to another location at any time if you will have the necessary resources and skills. List of locations that will be implemented in the first place:
Asteroid FA-17 (4-6 hours of gameplay)
Big Transport Ship (2-3 hours of gameplay)
Intergalactic Repeater (3-5 hours of gameplay)
Hummingbird Planet (4-6 hours of gameplay)
Cruiser Jochi (2-3 hours of gameplay)
Space Anomaly (4-6 hours of gameplay)
Comet (4-6 hours of gameplay)
BOSES AND NPC
The game has a large number of neutral and hostile creatures. Neutral characters can provide information, upgrade skills and craft items.
Caution, some neutral characters can become hostile.
One of the advantages of clones is that they can be trained in various skills almost instantly. This requires a neuroprogrammer. This is a device that can change the structure of brain neurons. Also, a person or other creature with the appropriate skill is needed. In the current version of the game, the following skills are available:
The game world contains computer terminals with built-in games. Each game can bring the player an in-game currency.
COLOR MODES AND FONT
You can choose one of eight retro color modes in the game options: True Color, three monochrome modes, 16-color mode (DOS / Mac), 2-bit and Game Boy mode.
Also LED font mode is available in options. In this mode, each pixel of each character is separated from neighboring ones.
CURRENT STATE OF THE PROJECT
About two hours of gameplay are available in the location "Asteroid FA-17" now.
The main thing that is not in the current version is the save of progress. The fact is that the design of the locations, including the first, is still being finalized, and the saves from the previous version may not correspond to the new one.
This is the current state of the game, which I update very often. Added a new item / resource - updated. A new boss appeared in a new location - updated. New music, new game modes, etc. Those who have access to the full version get updates instantly. The full current version is the web version. Tested in Chrome, Firefox, Safari browsers on Windows and Mac.
Planned release time:
XP, Vista, 7, 8, 10
256 MB RAM
60 MB available space
|Languages:||English / Russian|
|Publisher:||Black Maple Games Ltd|