In Blast The Past you operate a wrecking crane in VR to destroy the last remaining old building in a city of new skyscrapers, so push buttons, turn wheels and make sure the ball hits its target!
The last remaining old house in this city of glass must make way for the future and you will carry out the sentence.
As a demolition specialist, your task is the destruction of the house but in order to preserve the past it is vital that you also collect the remaining items of historical
importance of it.
Control heavy machinery
Music tapes for every taste
Tons of interactable stuff
Secrets and lots to discover
A student team of 7 people, consisting of developers, sound engineers, and a voice actress realized Blast The Past in three months as a semester project at h_da.
Philipp Stenger — Game Designer/Engineer
János Weyhknecht — 3D Artist/Vision keeper
Marvin Spahn — 3D Artist
Nicholas Nickel — 3D Artist
Kylan Klein Lenderink — Sound Engineer
Lucca Riitano — Sound Engineer
Isabell Starke — Voice
Blast the Past features awesome music from:
Admiral Termo - Proximity Error
Braessluft - Pro Caro
F A S - Merturio
Phizzy - Eastscape
Soundink - Sunrise
Spectrum - Mark VII
Studiogegner - Maditaktion
Tchaikovsky - Waltz of the Flowers
Blast The Past was made using Unreal Engine 4 and makes use of Nvidia Blast for the destruction and Wwise for the sound implementation.
Intel Core i5-4590 (AMD FX 8350) or better
8 GB RAM
GeForce GTX 1060 (AMD Radeon RX 570)
3 GB available space