Welcome to the arena!
Take control of a boosted ship and throw the projectiles at high speed to your oponents in this competitive arcade party-game!
is inspired on the tables of Air-Hockey ( a classic game in the arcade rooms where you need to send disks to the opponent goal), where the objective is to crush your opponents' avatar! Move around and use your boosts to reach or avoid the projectiles, master the art of rebounds and trajectory for reaching your target.
With a variety of arenas and settings it is up to YOU to choose the kind of game that you'll play from 2 to 4 players. Create challenge according to your style, whether if its competitive or casual, thanks to our personalised settings!
to play,
to master
can be learnt easily in a few moments and it can adapt to the player needs : you can choose to set up the target in the same stick as the movement command or you can have it on the second stick for a more technical approach.
Training is key for mastering the subtilities of
: whether its the rebounds, movement, dash management (boosts) or the terrain...even the specifics of each arena!
Only perseverance will take you to glory in the Arena!
Some of the actual characteristics in-game:
Your support will help us to push the game even further!
Our main ambition is to offer
and its intense local experience to reach as many people as possible worldwide. The more the community grows, the more the game will have the opportunity to reach other platforms for supporting the Party-Game spirit of the game.
So don't hesitate! Let us discuss in the Steam forums and the official Discord server, so we can make ::CallBack a game that will make your gaming nights more salty !
Thank you for your support, its thanks to the community and their many players that we where able to get this far! Let us keep it like this!
::CallBack team:
Gregory Chicoine
- Management, Game & Level Design
Germain Lefebvre
- UX Design, Game Design
Cléa Renard
- Artistic Direction, 2D & 3D Art
Dánae Alba González
- 2D Art
Quentin Richard
- Gameplay Programming
Jérémie Guigue-Rodet
- Musical Composition
Raphaël Viennet
- Gameplay Programming
Lucie Desurvire
- Communication manager
Special thanks to
Théo Ziakovic
- Support in Programming and Game Design on the early prototypes
Pierre Coursimault
- Support in Programming Gameplay on the first version of ::CallBack
Valentin "Pepito" Bourmault
- Trailer realisation
And of course
for his awesome musics !
You can listen to his work here on his Bandcamp
The trailer music is Delusion
You can join our social medias with @CallBackGame
Discord server code : KGaNxbm


1.73 GHz Intel Pentium M or higher
500 MB RAM
Version 10
1 GB available space
Additional Notes:
One controller is required for each player.

Compete in this frenetic arcade local party-game between friends by throwing projectiles at your opponents at full speed! Trajectories and rebounds must be mastered if you want to become the Champion of the Arena ! You need one controller per player to play.
Steam score: 0%
Languages: English
Publisher: Water Temple Studio
Shared/Split Screen
Local Co-op
Local Multi-Player
Full controller support
New Price:
Sold At:
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