IS MY DUCK STUCK? PLEASE SAY MY DUCK IS NOT STUCK!
Cartoony Cars 2 is a physics-based puzzle game about getting the car to the flag with limited resources. When you hit "GO!" the car drives by itself. Use sticks, boostpads, portals and the (not so) realistic physics engine to guide the duck to the flag! The game has six different worlds to drive through. AND OH DID I MENTION ONE EPIC SPACE WORLD?!
A (drunk?) duck driving a car!
A LEVEL EDITOR!
Stuff with gravity!
Stuff without gravity!
Dank sound effects
A BUNCHA LOVELY LASERS!
A garage where you can change parts!
AAAAAND SO MUCH MORE!
An alien lab called
SUPER EVIL SPACE COMPANY LLC.
has stolen some of your animal friends to do horrible experiments on them. Guide the duck and his extremely unrealistic car to them! Along the way you'll meet tons of strange characters, including animals, robots and aliens!
Click and drag on stuff to place it. Yep, that's pretty much it! Now just hit "GO!" and watch the madness unfold. You'll get more points the less stuff you use. Those portals ain't cheap, ya know! You can also spice up your car a bit with the help of Mike, your robotic neighborhood mechanic.
That's right, you can make your own levels.
There is no marketplace or anything, so if you want to share your masterpieces you'll have to send the file manually. The files are located in the appdata folder, which you can get to via a handy little button in-game. It's currently a bit unpolished, but I'll try to improve and add to it in future updates.
WHAT HAS CHANGED?
A lot has changed from the first game! First of all, the whole game has been remade in Unity. The graphics are similar, but much more clean, simple and high resolution. There is also a level editor! This means you can make levels, but it also means I can make more levels much faster! So, yeah, there's a ton of new levels! There are also a bunch of different drivers to choose from, new boss fights, weird characters, more story, and some music and sound effects! WHEW THAT WAS A LOT OF STUFF HUH!?
SO, WHO MADE THIS THING?
I'm a 14 year old developer and I make games in my free time. This is my first try at a "commercial" (ish) game. It's taken about 8 months to develop, so hope you enjoy it :D
SSE2 instruction set support
DX10 (shader model 4.0) capabilities
600 MB available space