What is Clusterball? It’s a sport. Clusterball™ is an online sport, designed to invoke the same adrenaline rush as Quake and Unreal, but replacing the splatter and gore with pure gameplay. By combining the feel and gaming experience from ball, flight and racing games, Clusterball™ is totally unlike anything you’ve ever seen before. The base version of the game and the membership is FREE OF CHARGE! The base version can be downloaded directly from our download section. You can also sign up for your favourite nick, receiving the full benefits of the game and that link you find in the top frame. Technical facts Network Server - Set up a server on a 56 kbps modem and host 8 players. Client - Joining a match is possible on a 9.6 kbps modem. Ping rate - A match is not affected when network ping is over 600-700ms. Sound and graphicsGraphics - Clusterball supports both Glide and OpenGL. Sound - A A3D sound API is fully utilized to create a stunning audial environment. Game dynamics and AI Dynamics - The Pilot can trim the parameters of the aerodynamical model to make the control of the aircraft as intuitive as possible. AI - In training mode you can challenge the AI Flyers, all with different personalities and flying capabilities. GameplayThe player flies a ship through an open landscape, in which he/she can pick up balls from designated tracks. When balls have been acquired they form a visable chain behind the ship. The chain allows other players to assess the value of another player's ball chain, both in the game environment and on the radar screen. As it increases in length and value, the chain increases the ships drag factor, gradually slowing it down. The balls in the chain represent only a potential score until they are flown through the ring shaped goal in the Clusterball arena. They then disappear and are converted to points. In each theme landscape there are also warehouses containing equipment that allow the player to tackle and interfere with other players. The equipment either affects the ship or its ball chain.
Pentium II 233 MHz processor or similar (400 MHz recommended) 64 MB RAM Free hard drive space: 25 MB 8MB 3D video card supporting 3dfx (Glide) or OpenGl PC sound card (3D support recommended) Windows 95/98/2000/XP