Colonies Online is an open MMO sandbox. The game is set in the distant future. As a colonist you should be prepared to explore vast territories of far-out planets, withstand numerous monsters populating them, search for rare resources and simply survive. In cooperation with your friends you can set up your own colony which will become your new home in the outland.
All players of Colonies Online are interacting in the common game world. The system implemented in the game supports almost infinite number of planets. Planet size amounts to several thousand square kilometres. Due to that we do not need to separate players in different game worlds, ensuring that there will be enough space for everyone.
Building is one of the key features of Colonies Online. Colonies are supposed to become true centres of communication, research, trade, etc. It is up to players to decide what their colony will be - a protected military base or a commercial harbour open to everyone. With various constructions at hand players can create unique facilities and protect themselves from intruders with defence systems. Auction houses, item storages, vendors and so on, disposed on the territory of a colony - all of this will help make a particular colony a popular place. And by building own spaceport, players will be able to link their colony to amicable colonies on other planets.
In Colonies Online we do not have built-in classes. Instead, there is a big number of various skills a player can choose from to create and study a set of skills of their own. A new profession may be originated on the base of this skill set and then taught to other players. Rare skills obtained by a player can make such profession appreciated and highly-demanded.
We introduced fair "non-target" system in the game, which in combination with isometric view and original game controls makes battling dynamic and unpredictable. It is better to think over the combat tactics in advance in order to shoot your enemies and avoid hurting allies.
Colonies Online is a free PvP, so other players may pose serious threat. Hunting other players’ characters is risky but sometimes the loot is worth it. It may be a highway robbery for the sake of plunder or a well-planned attack on a hostile colony with the aim to take over resources and technologies.
Uncommon patterns of “infuences” are implemented in the game. Analysis of tissue specimens taken from dead monsters enriches players with new knowledge, thus improving their technologies, which allows to create more sophisticated armour. At the same time advanced technologies are likely to attract other players’ unwanted attention.
The majority of objects in Colonies Online are created by players on the base of technologies they own. Flexible schemes allow to set up any parameters of items and create unique equipment and objects.
All planets in Colonies Online are rich with treasures of the soil, which only need to be discovered and extracted. Some resources require large-scale approach to exploitation - building mines and long-term development. Locating deposits of rare resources and
their further development will make a true experience in remote corners of planets.
One common game world and a big number of planets
Planet sizes estimated in dozens of thousands square kilometres
Isometric view and non-target system
Versatile crafting system
No restrictions for building on planet surface
Flexible character development
Massive battles of hundreds of players at one time
|Languages:||English / Russian|