Conway's GameOfLife
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Interesting version of computer realization of the mathematical game of "Life" invented by British mathematician John Conway in 1970. This game is the best-known‏ example of cellular automaton.
Venue of the game - "the universe" - is marked on the cell surface, unlimited, limited, or closed. Every cell on this surface can be in two states: dead or alive. The player does not take a direct part in the game. He only puts the initial configuration of live cells, which then interact according to certain rules without his participation. These rules lead to a huge variety of "life" that may arise in the game.
This implementation provides you with an "unlimited" size of the Universe. It can be scaled, loaded and saved in many popular file formats. Also, there is an opportunity‏ to set rules for the game, the time of the new generations, etc. Editor stores user actions (who can roll them up to a specific moment, if necessary), transformations, such as rotations or flips, applicable on the selected areas.‏ It is possible to work with the clipboard that allows you to copy and paste the samples when it's necessary. Also, you can choose the color for the states of cells, gridlines, and background. The game has a friendly and intuitive user interface‏ that will help to fill gameplay with new feelings.

Simulation
Languages: English (United States)
Developer: Alex Titarenko
Publisher: Alex Titarenko
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