Each episode will have 60 cycles. These act as turns for the player. For each turn, a card is generated, along with a line of text and two options. The two options you receive influence a number of resources your station is managing. The goal is to not have too little or too much of a resource. In other words, you want to have a balance of all of them. As you progress, more resources become available to you. Also, as you play, you have the opportunity to collect items, which will trigger small scenarios that add variation to the game.
Simple and casual gameplay loop
Multiple sets of choices for each Cycle
Earnable items that unlock scenarios
Simulated stations with randomized ship traffic
Episodes will be released on a monthly basis. The goal is to have the game fully released by the end of February. Stay tuned for updates!
Episode 1 (Fountain) - Draws from general space related tropes. Also draws inspiration from 'EVE's Fountain War.'
Episode 2 (Beyond Order) - Inspired by 'Star Wars' and other source material.
Episode 3 (Last Bastion) - A 'Battlestar Galactica' themed episode.
Episode 4 (New Frontier) - This episode draws from 'Star Trek' and various adventurous themes.
Episode 5 (Outcast) - Follows themes derived from the 'Dune Series'.
1024 MB RAM
100 MB available space
2048 MB RAM
200 MB available space
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