Green Man Gaming
About This Game
Experience intense close-quarters WWII infantry combat, from the entrenched shores to the battered streets in Day of Infamy. What started out as an Insurgency mod has transformed into a full-fledged standalone game built with Source Engine.Gameplay Features
Gritty Objective-Based Experience
Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.
Squad-Based Role System
Squad system built upon role-based player classes, which are asymmetrical based on what team you are on. Depending on your supply points, you may customize and upgrade your gear, affecting your appearance, weight, stamina, and movement speed.
Strategic Leadership and Artillery Strikes
Officers can direct their team in the field. In addition to a wide variety of command options, they may call in an intense artillery barrage on the enemy, if a radio operator is nearby.
Local and Radio Communications
Local VOIP is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re close enough. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them.
The game aims to be a continuation of the gritty WWII experience established by the Day of Defeat mod for Half-Life in 2001. It builds off the atmosphere and nostalgia of this classic experience, but adds more visceral and intense core infantry mechanics.Currently Playable Content
3 Multiplayer game modes
Designed for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.
3 Cooperative game modes
8 player squads battle a challenging AI opponent in attack or defense modes.
The Allied infantry forces of the British Commonwealth and U.S. Army clash against the German Wehrmacht. Combined-faction gameplay allow the Brits and Americans to fight together on the battlefield.
From the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. And of course the Normandy beaches.
20 weapons and wide range of attachments
Full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options.Community Features
Day of Infamy first emerged as the most popular Workshop mod for Insurgency, with over 175,000 subscribers. With Workshop support you can expect to see custom weapons, player skins, maps, and various other mods created by our talented community.Development Goals
Throughout Early Access NWI plans to expand content and features up until the full release. While the below details are subject to change, they outline NWI’s current goals when it comes to finalizing the game experience.
One of the main goals we plan to focus on during early access is making each level as fun and visually impressive as possible. The implemented maps are intentionally bare of details for the early access launch, so they will be modified based upon feedback more easily.
Character, Weapon and Faction Diversity
Canadians, Indians, Italians, Black-Americans, Japanese-Americans, US paratroopers, German paratroopers, British Commandos. All new factions will have corresponding characters, arsenals and voice acting.
New Game Modes
When factions such as commandos and paratroopers are introduced, there will be new associated multiplayer and cooperative game modes introduced along with them.
While we have a few new environments in mind, we are eager to see what the community creates in the form of custom maps for the game during early access. We may very well include community-created maps in the final release of the game.
We aim to replace any placeholder content with highly polished artwork by the time the game ships.
Players will eventually be able to track their personal statistics and game mode rankings amongst other players.
Linux and SteamOS will be supported eventually. We are aiming for later in the year, 2016.
Similar to our methods with Insurgency’s Early Access, we strive to allow our community’s help to shape this game. We keep our ears open for community feedback and ideas to ensure the best ideas are considered when they fulfill our design goals for the game.
Minimum:OS: Windows 7
Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Memory: 4 GB RAM
Graphics: Video card must be 512 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0
DirectX: Version 9.0c
Storage: 4 GB available space
Recommended:OS: Windows 10
Processor: 4+ cores
Memory: 8 GB RAM
Graphics: Video card 2048 MB or more
Storage: 4 GB available space
|Developer:||New World Interactive|
|Publisher:||New World Interactive|