There are so many games set in space, willingly limiting their scope to new instances of Star Wars-style ships, blasters and myths. Devouring Stars is an attempt at expanding the horizon of "celestial"" games, focusing on the eerie beauty and poetry of distant stars, blackholes and mysterious corners of our universe. What if you could literally unhook the stars ? What if you could be a galactic-sized entity?
Devouring Stars is a celestial strategy game with some exploration and a lot of Greek gods. In Devouring Stars you play a tribe of godlike entities trapped in Tartarus, a corner of the universe as far beneath hell as heaven is high above the earth. Hunted by 4 other tribes, you have been given the ability to draw your own fate. But to what extent ? The game use a couple of unique mechanics to create a different experience on the RTS and space exploration genre. Your entities have the ability to ""devour"" starfields, creating dynamic nebulas that will protect them. There's no tech tree or building facilities in Devouring Stars : your entities are able to merge in order to create advanced units with special abilities. Depending on the set of entities you start the game with, you will be able to go for different strategies that will evolve during the game. Devouring Stars is mainly inspired by Dan Simmons' Illium but also by Homeworld, Eufloria, Starcraft and Faster than light.
15 advanced entities to unlock by merging the 4 basic ones (earth, air, fire, water). Each advanced unit has a specific ability like freezing enemies, controling them, attacking them from afar, ...
Generated starfields offering a large range of beautiful and differently balanced layouts
Thousands of different settings through generated scenarios
Direct attack, escape route, diversion, ... many ways to go through the game depending on your strategic choices, your entities and your enemies
4 enemy tribes with specific features and behaviors
Unique particule system able to display thousands of dynamic stars
And some well hidden secrets...
OS: Windows XP, Windows Vista, Windows 7, Windows 8
Processor: 1.6 GHz DualCore
Memory: 1 GB RAM
Graphics: 256 MB 3D Graphics Card with OpenGL support
Hard Drive: 500 MB available space