About This Content
Scouts inform that new lands are full of mountains. Control most important valleys and hills gives you best position in the final battle. Build mountain city to increase your influence.
Natives settlers and builders might help you, so collect goods and save money to pay them.
Change of the rules for this expansion:
Mountains will be randomly generated in some of the regions on the map and two extra cards are available: "Settlers" and "Builders".
1. You cannot move the troop out of a mountainous region unless you leave there at least one of your troops.
2. The first player to build a castle in a region with mountains, builds a “mountain city”. It is worth two points when counting the control. More cities can be built in a region with mountains, but they are not counted as “mountain cities”.
3. Controlling a mountainous region is worth 1 extra victory points (2 instead of 1).
During your turn you can use the "Settlers" card. It allows you to pay 2 coins to your opponent and use his/her cities, as if they were yours, for the purpose of recruiting troops during the current turn. Once the "Settlers" card has been used, it cannot be used again by any other Player. You may use the "Settlers" card even if you have not selected the troop recruitment action, but you have to pay one of your opponents anyway.
When you complete all of your actions in your turn, you can use the "Builders" card if you have the required goods (goods like “joker” do not count). You must have: 2 carrots, 1 tree, and 1 iron. If you use the "Builders" card, you can build one city immediately. Once the "Builders" card has been used, it may not be used again by anyone.
Windows XP SP2+
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