Defend colonists against relentless waves of ruthless insects with nothing more than your wits, your determination, and a sub-orbital 3d-printer. In a distant corner of the galaxy, what was meant to be a routine repair job has turned into a nightmarish scenario for a young technician thrust upon the front lines of a crisis. Armed only with the tools at hand on a planet teeming with colonists (and not much else), Lt. Oro will need more than just a little help from some new friends.
A planet in crisis cut-off from the rest of galactic civilization. A reluctant engineer whom just happens to be the only ranking military officer for lightyears. A military-surplus sub-orbital 3D-printer with a basic AI. A horde of relentless mutated insects. A looming prophecy regarding the future of the universe.
Deploy your defenses against hundreds of hoarding insects swarming your base
Adapt to the situation as the AI adapts to you
Multiple types of turrets ranging from the basic Rifle Turret to the deadly D.U.M.E. Laser
Intervene personally with an orbital bombardment, or deploy a healing mesh to repair damages from the attack
Watch your turrets level up and become more deadly as they survive the onslaught
Follow the the story in Story Mode as you dive further into the mystery
Jump into Skirmish Mode where every battle and challenge is different, with generated maps and randomized enemies
Just about any dual-core x86 processor made since 2010
512 MB RAM
Integrated Graphics (Intel HD Graphics or equivalent)
200 MB available space
Integrated Sound Card
This game isn't that picky. It will run on just about anything remotely modern, even Atom x86 processors. I mean, if you bought it and someone would consider it new in the last 10 years, chances are it will run this game.
Intel Core i3, AMD FX series, or better
Discrete Graphics GPU
Pretty much any sensible sound card that can do stereo
Discrete graphics go a long ways.
|Publisher:||7th Strike, Ltd.|