Embers of War is different from other top-down isometric, tower defense games because it turns your towers into RPG characters while letting you swap between Hero action and tower defense. You'll invest time and resources into your tower’s development, making them more destructive, and at the same time use your Hero’s abilities to give you a tactical advantage.
While Embers of War is primarily a tower defense game, you will see
Role-Playing, Real-Time Strategy, Visceral Action and Turn-Based Tactic
elements mixed throughout. The goal of the game is to conquer and keep territories while unlocking Turrets and Cores that will allow you to progress further in the game.
You get to create your own playstyle within Embers of War. You can take a more action based approach, relying on Gwen to hack and slash your way to victory or a more tactical approach, carefully selecting ideal positions for your towers and blasting enemies from afar with Gavin.
Find and slot Cores that allow you to attack your enemy's offense instead of defense
Use the Hero that suits your playstyle
Will you pick Gwen for her
, attitude, and jet pack?
Will you pick Gavin to
you on the battlefield with his energy blasts and fantastic beard?
Use Turret and Core combinations that let you control the battlefield
You can find some tricks for each tower in our #TowerThursday posts found on our social media and developer blog.
World Map Gameplay
Your World Map will be an essential tool in Embers of War!
Use the world map to move your Hero, while using the information on the map to decide if the Hero should try to conquer a new territory. You will need to keep track of what is happening around the world and make strategic choices on what to conquer or defend next!
Acquire NEW Territories
You'll encounter a wide range of enemies in Embers of War. They won't just stand there and be pummeled by your towers, instead they all have unique abilities you'll need to watch out for!
Some enemies may attack towers
Some enemies may attack your Hero
Enemies may explode or take a sneakier approach to get what they want
You can find some tips for each minion in our #MinionMonday posts found on our social media and developer blog.
When we approached adding support for controllers we treated it like it was its own game making sure that it felt natural to use a controller and not just tacked on and clunky. We want players who are used to a controller to be able to pick one up and instinctively dive right into Embers of War.
Windows 7 64-bit
Intel i5-2500 / AMD FX-6300
8 GB RAM
NVIDIA GeForce GTX 560 / AMD Radeon R7 260X
20 GB available space
Windows 10 64-bit
Intel Core i7-4790 / AMD FX-8350 X8
16 GB RAM
NVIDIA GeForce GTX 970 / AMD Radeon R9 390
20 GB available space
|Developer:||Dark Rift Entertainment|
|Publisher:||Dark Rift Entertainment|