Expert Rifleman
  • Game Expert Rifleman is unavailable in current region.
GAME DESCRIPTION

Expert Rifleman is a shooting simulator which simulates realistic shooting against stationary and moving targets. The simulation accounts for and allows the user to compensate for the forces which affect the path of the bullet. The only thing which Expert Rifleman cannot do is teach you how to pull the trigger.

The goal of Expert Rifleman is to let you gain proficiency at shooting without expending valuable ammo or barrel life. The simulation will let you practice shooting in windy conditions. Try out zeros at different ranges and set the conditions under which your rifle is zeroed. Compare calibers based on ballistic performance flight time, drop and drift.

The scope reticles in Expert Rifleman are calibrated in Mil-rads or MOA and function identically to the real thing.

Pick between the following ammo types or create your own by entering ballistics data:


7.62 NATO

.338 Lapua Magnum

.50 BMG


Expert Rifleman is built around an advanced ballistic calculator which calculates:


Gravity and air resistance

Bore angle

Aerodynamic jump

Scope height over bore

Horizontal and vertical coriolis drift

Wind drift from arbitrary wind direction including head wind

Spin drift

Density altitude and several minor corrections

Vegetation will sway and bend in the direction of the wind, as wind speed increases the bending and movement of vegetation will increase. In addition particles will blow in the wind, allowing you to visualize wind direction and intensity


Three types of targets:


Mobile target

Flip target

Flip and hostage target


Three different maps each with multiple target ranges. You can place a target on any of the maps by pressing enter.


The dynamic target map lets you practice shooting at moving targets.

The high angle map lets you practice shooting at an angle.

The sandbox map lets you place the target and set its distance orientation and speed on a flat map.

Expert rifleman comes preloaded with a number of preset scopes and reticles. In addition it will let you easily create your own scope by loading a custom image file and entering a few variables. Scopes can use either the mil rad or moa systems.

SYSTEM REQUIREMENT

Minimum Requirements:


DirectX 9 Shader model 2.0 video card with 128mb of memory

1gb of ram

Monitor with minimum resolution of: 1024 x 768


Recommended Requirements:


DirectX 11 Shader model 5.0 video card with 256mb of memory

2gb of ram

Monitor with minimum resolution of: 1920 x 1080

Simulation
Languages: English
Developer: BattleByte Games LLC
Publisher: BattleByte Games LLC
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