Origins of Malu is a open world sandbox with a strong focus on strategy / skill and freedom to build and play how you want to play. Factions is the a testing component developed for Early Access to allow our community to get in and provide feedback on our system while we bring the MMO to full life.
Large immersive world to explore and to conquer
Fast paced FPS inspired combat; there is not Tab targeting here and we are firm believers that skill not gear should determine the battle
Physics based destructibles- You can destroy walls, rocks and lots of other things
Extensive open skill system- the ability to fine tune your customized build incrementally and extensively
Intelligent AI- world bosses learn and improve after every battle
Open world Building
Multiple battleground style game modes
Intense PVP combat experience
The following is the step by step plan by which we intend to bring the world of Malu to life according to the full vision which has driven its creation. Once we pass Steam Greenlight (with your help), we will release an early access version of the instanced battlegrounds as soon as possible. All resources derived from this will go towards refining and developing the game further, with the eventual goal of creating a full size open world MMO. To this end we have created a public roadmap of our planned development at
The purpose of this is to collect feedback on features and to give our community an understanding of our master plan, as well as the ability to influence and prioritize our development effort.
PHASE 1 - BATTLEGROUND - EARLY ACCESS ONLY
Our first phase will be the creation of a battleground game with a focus on combat and basic gameplay. it is our goal to make this is as tight as possible before we concern ourselves with other features.
All 3 races 9Qulinta, Toljon, Jolah) playable
All tier (1) skills of each race
Dynamic changing abilities
Controllable structures such as cannon and artillery
Leaderboards and combat staticians
Capture the Chochobi
- This is a new twist on an old favorite - capture the flag, but with space chickens! The goal of the game is to find the chochobi on the map and bring him back to your base. But be careful! He will twist and squirm and try to wriggle out of your grasp. You can try and run him home, or you can pass him to your teammates rugby style. We previewed this gameplay at PAX Prime 2012 with Alienware and it was very well received.
- Coordinate with your team to capture the entire map! Distributed throughout the terrain are various faction nodes. The goal is to destroy the opposing team's nodes, allowing them to respawn as your own. This game style will include a series of power-ups, mini goals, and other fun surprises we have in store for you.
By supporting us here on Greenlight, you are buying in to the phase 1 battleground game, Origins of Malu: Factions, as well as launching us on our way to developing the full project via phases 2 & 3. Those who support us in phase 1 of this project will receive special consideration when when we launch phases 2 & 3. More details forthcoming!
Phase 2- BIRTH OF AN MMO
From the foundation laid in phase 1 will rise the structure of the full fledged MMO to come. Phase 2 will build on the core mechanics and bring to life the full persistent open world of Malu.
Free for all persistent world
NPCs and intelligent AI
Full customization of characters
Basic crafting system
Basic vehicles and mounts
Classless skill-based character development
Expanded localization/regional support
PHASE 3 - FULL MMORPG
In phase 3 we will reveal the full scope of the Origins of Malu MMO as it was originally conceived!
Massive, diverse world map
Piece by piece constructable housing
Player generated quest system
Player created factions
Extensive skill-based crafting system
Player controlled combat vehicles and structures
Living enviroment that grows, dies and reshapes itself around you
We would like to thank all the fans that have supported us from the beginning, and give a warm welcome to all the newcomers! We will be sharing frequent development updates and we hope you will join us on this exciting journey!
Orbiting a dying star in a forgotten solar system, the red, iron rich planet of Malu teems with life. Near the equator, on one of the few land masses, lies a colossal pillar that ignites the sky with energy. Every living thing feeds from this in one form or another. Crystalline orbs grow in trees and brush to collect energy which gets consumed by the strange and exotic beasts that stalk the crimson plains and yet there is a small moon thats fills the skyline of Zeta a smaller less refined planet that was a staging group of development thousands of years ago.
The unknown race of beings that created Malu had used Zeta as a staging ground for the creatures and races that would inherit Malu as their own. Forced in combat to test each races capabilities and weakness the inhabitants of Zeta are at the will and mercy of the ones who control the strings. There experiments that took place utilized great power that would resonate and shift time and space and sometimes opening portals to different times.
|Developer:||Burning Dog Media|
|Publisher:||Burning Dog Media|