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Black magicOnce thought by many to be just a myth, a bogeyman to keep the young and rash from wandering the woods, the Swamp Witch has become all too real, abducting young people from their very homes. Witnesses say she travels to and from her hut in the Dread Swamp atop a living shadow. Now the PCs must make their way through the wilderness to confront the Swamp Witch. Is she the harmless hermit she claims to be, or is she practicing Black Magic?In Black Magic the PCs make their way through a swamp to reach the lair of an evil hag. In the Eerie Forest, the witch hut is located in the midst of the Dread Swamp, the largest body of water in the forest. GMs are encouraged to place the witch hut in a swampy area appropriate for their campaign. This adventure is designed for four 6th-level characters in the Fifth Edition of the world’s oldest roleplaying game.Written by David Schwartz, Illustrated by Eric Lofgren, Mapped by Mario BarbatiFantasy Grounds Conversion: Cari MostReleased on January 11, 2017. Designed for Fantasy Grounds version 3.2.1 and higher.Requirements: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included Pathfinder (3.5E compatible) ruleset.
Minimum:OS: Windows XP, Vista, 7x , 8x or 10xProcessor: 1.6 GHz or higher processorMemory: 1 GB RAMGraphics: Graphics card recommendedDirectX: Version 9.0cNetwork: Broadband Internet connectionStorage: 500 MB available spaceSound Card: N/AAdditional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.Recommended:OS: Windows XP, Vista, 7x , 8x or 10xProcessor: 2.0 GHz or higher processorMemory: 4 GB RAMGraphics: Graphics card recommendedDirectX: Version 9.0cNetwork: Broadband Internet connectionStorage: 2 GB available spaceSound Card: N/AAdditional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
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