Fantasy Grounds - D&D Classics: I1 Dwellers of the Forbidden City (2E) DLC
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D&D Classics: I1 Dwellers of the Forbidden City
Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find the Forbidden City!?
Parts of this adventure were used in 1980 for a major East Coast convention tournament. Information is presented here to reconstruct this exciting tournament and even more has been give to expand play. Here characters may adventure several times in a unique and interesting mini-campaign setting. Included in this module are background and tournament notes, referee's keys, new monsters, pre-generated characters, and eight different maps.
For characters levels 4 to 7.
Product History
I1: "Dwellers of the Forbidden City" (1981), by David "Zeb" Cook, was the first adventure in TSR's new "intermediate" series of adventures. It was released in 1981.
Sources. When he wrote this adventure, Cook was going for the feel of the Conan novella "Red Nails" (July - October 1936). Ironically, "Red Nails" was also one of the inspirations for another adventure created around the same time: "Dark Tower" (1980), a Judges Guild publication by Paul Jaquays. More generally, "Dwellers of the Forbidden City" was one of several pulpy adventures created for the D&D games in the early 80s. James Maliszewski spotlights three of them in what he calls "Tom Moldvay's Pulp Fantasy Trilogy" - a series that includes X1: "The Isle of Dread" (1981), co-authored with Cook.
More Origins. "Dwellers" started out as an adventure in Cook's home campaign - though at that time it didn't include a full city, just the final ruins, set in a jungle. Cook used the main hall as his writing sample when he was applying for a designer job at TSR (and it worked, as he ended up being the third member of TSR's Design Department). Upon arriving at TSR, Cook expanded his adventure to full module length, adding the rest of the city and the mongrelmen to do so. He ran part of "Dwellers" as the official Advanced Dungeons & Dragons Tournament at Origins 1980, prior to its publication.
A New Series. Prior to 1981, the module codes for AD&D adventures mainly focused on individual story lines, as seen by the A-series (1980-1981), D-series(1978), and G-series(1978) adventures. Oddballs were then published in the S-series (1978-82) special adventures. Hence, I1 was actually supposed to be S4... but then TSR came up with a new plan for their adventure publication.
Unlike its predecessors, the I-series of adventures was (mostly) unconnected. Instead, it featured adventures for characters of a certain level: intermediate. The result was one of TSR's longest-running series, containing fourteen books published from 1981-1988, covering Greyhawk and the Forgotten Realms, and including modules originating at TSR UK, the RPGA, and the Hickmans' DayStar West Media. Over time, the intermediate adventures supported levels 4-10, roughly matching Basic D&D's expert level.
The I series was later supplemented by the N (novice) series(1982-87) and the H (high-level) series (1985-88). By the end of the 80s, however, the N, I, and H codes were all fading away, to be replaced by the next big thing: modules focused on specific settings.
Expanding Greyhawk. "Dwellers" is loosely set in the World of Greyhawk - mainly showing the increasing importance of the setting by the early 80s, and its use by authors other than Gygax. More detail on the Forbidden City's place in Greyhawk appeared years later in The Scarlet Brotherhood(1999).
Monsters of Note. Cook leans heavily upon the just-released Fiend Folio (1981) for monsters, including the giant bloodworm, the bullywugs, the pan lung, the yellow musk creeper, and the yellow musk zombie. More notably, though, he creates a number of brand-new monsters that have since become quite iconic: the aboleth and the yuan ti. The mongrelman and the tasloi originate in this adventure as well, but aren't quite as important in the scope of the D&D game - though they too have had at least a half-dozen appearances each over the years.
About the Creators. 1981 was the year that saw Cook's first major independent work for TSR, including the Expert Set (1981) and the co-authored X1: "The Isle of Dread" (1981). There was far more to come.
Converted by:
Michael Davey
Released on May 06, 2019. Designed for Fantasy Grounds version 3.3.8 and higher.
Requires:
An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the 2E ruleset.

SYSTEM REQUIREMENT

Minimum:
OS:
Windows 7x , 8x or 10x
Processor:
1.6 GHz or higher processor
Memory:
1 GB RAM
Graphics:
Graphics card recommended
DirectX:
Version 9.0c
Network:
Broadband Internet connection
Storage:
500 MB available space
Sound Card:
a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
Additional Notes:
Requirements vary by the add-ons installed and the number of players connecting to your game.
Recommended:
OS:
Windows 7x , 8x or 10x
Processor:
2.0 GHz or higher processor
Memory:
4 GB RAM
Graphics:
DirectX or OpenGL compatible card.
DirectX:
Version 9.0c
Network:
Broadband Internet connection
Storage:
2 GB available space
Sound Card:
a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
Additional Notes:
Requirements vary by the add-ons installed and the number of players connecting to your game.

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