Combine reality with fantasy as you fight your way through five unique levels to stop the unstoppable, a builder who has discovered Moore's Law.
Built exclusively for VR, Fighting Moore:
provides precision and control over a physics-centric fast-paced melee and magic combat system;
allows the player to combine back-to-back-to-back unique spells to execute in real-time combos only possible in VR;
provides an innovative UI system which helps minimize motion sickness and reduces interaction-based friction; and
offers five unique environments, each with its own unique mechanics, and a endless sandbox mode.
Precision and Certainty
. Fighting Moore takes the best of what
great in VR, such as firing a bow, and tweaks the interaction so the player has certainty on the results of his actions. For example, a bow now fires a spell from the ground-up in the direction the player shoots; and all melee weapons disappear after one-hit per cool-down while completely relying on physics-based interactions. Each attack is developed to allow the player to know exactly what tools they have at their disposal in any given situation.
Real-Time Execution of Back-to-Back Unique Spells
. Fighting Moore focuses on minimizing the friction from changing between weapons and spells in VR. With its innovative UI design, seamlessly switch in less than a second between five-unique attacks at any-given time. Combined with the focus on providing precision and certainty to each ability, the player is able to feel in complete control over every situation.
. Fight your way through five levels, each with game-play focused around the environments unique mechanics, including fully-destructible mazes, narrow paths, real-time destructible ground, interactive grass and candle-lit fights. There is an endless sandbox mode available once you have mastered the combat system to test how long you can survive.
Minimized Motion Sickness
. With four stationary points for the player to ground their focus to, the UI design is aimed to help alleviate those prone to motion-sickness when using locomotion in VR.
Intel i5-4590 equivalent or greater
8 GB RAM
NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or greater
8 GB available space
Intel Core i7 6700K equivalent or greater
16 GB RAM
NVIDIA GTX 1070 equivelant or greater
8 GB available space