Fuego is an online Mexican standoff game between two opposing players and their teams of gun toting animal-banditos. The game starts in the standoff where players position and orient their banditos one at a time, in double blind turns. During the standoff players are trying to unravel the impending shootout while identifying strategic linchpins and outsmarting their opponent.
After all the banditos have been placed, the shootout ensues and the players watch the consequences of their actions. You shoot a bank, you get the gold. You shoot a bandito, you steal the gold. Just make sure that when the dust settles, your gang walks away with the bigger haul. Even if that means losing a few friends along the way.
Fuego! has been shown publicly since early 2014 at gaming events such as: PAX East, GDC, Boston FIG, Indiecade, and The NYU Games Forum. The feedback we received largely influenced the decisions we've made, and we promise that the Steam community feedback will continue to influence our decisions moving forward. That being said we still have a lot in store for Fuego! and want to make it clear that even after launching we'll be continuing to work with the community to add new content, game modes, and more.
Fuego! is being developed by Edward Corlew and Michael Kwan under the moniker radiostatic. We’ve worked on over twenty published games in our career, as programmer and designer, from games like League of Legends to Club Penguin DS. Art is being developed by Jonathan Stroh with sound and music being created by A Shell In The Pit (Rogue Legacy).
Minimum:OS: Windows XP or newer
Processor: 2.0 GHz
Memory: 2 GB RAM
Graphics: 512 MB
Network: Broadband Internet connection
Hard Drive: 256 MB available space