A gnarly platform fighter featuring a multitude of unique weapons, dynamic arenas, and varied game modes. Galactic Thunderdome is deeply physics-based, with forces, impacts, and velocities calculated procedurally in real time.
Don't expect static damage values, linear trajectories, or fixed attack animations. Instead, you can count on:
Accurate explosions, ricochets, collisions, forces, and crushing physics
Simulated rope dynamics
Sticky and stretchy adhesives
Simulated wind and gas dynamics
A robust custom gravity system
Smart bullet time
Excessive cartoon gore
These elements combine to create emergent gameplay, endless replayability, an unlimited skill ceiling, and uniquely chaotic (and frequently hilarious) scenarios!
Galactic Thunderdome takes place in a far-future dystopian gladiation gameshow that is broadcast all around the galaxy. The contestants of the show are criminals from all corners of the cosmos who are forced to live out countless life sentences by being repeatedly mind-transferred into clones of ten gladiator bodies to duke it out for the entertainment of the galaxy.
What You Get to Play
Various game modes like 1v1, Free-for-All, Team Deathmatch, Capture the Flag, Escape with the Treasure, King of the Hill, Thunderball (soccer with a twist), and more
10 characters, each with a unique special ability
Over 70 unique weapons. Galactic Thunderdome features a two-hand weapon wielding system, allowing you use use any ranged weapon in one hand and any melee weapon in the other hand simultaneously, for over 800 weapon combinations.
An ever-growing number of dynamic and interactive arenas
Systems and Controllers
Requires a Windows 10 PC with DirectX 10 (or later) to play
Requires PC-compatible gaming controllers
Supports anywhere from 2 to 8 players (single-player modes in the works!)
Supports local couch play and private online multiplayer matches
The Future of GTD
Our current focus is to create single-player and co-op game modes to build upon the PvP foundation of the game. These include PvE survival challenges, fights against AI bots, boss battles, and a roguelike campaign mode.
We are also working on a game mode creation system that will allow players to create and share their own custom rulesets (victory conditions, arena, weapon loadouts, weapon spawns, blacklisted characters, PvE elements, custom gravity, etc.).
Quad-core 2.0 GHz
2 GB RAM
800 MHz clock, 2GB 128 bit VRAM
1300 MB available space
Six-core 3.5 GHz
4 GB RAM
1200 MHz clock, 4GB 128 bit VRAM
1300 MB available space