This mountain is rich in mystic gems. Combine gems to open up new rooms, providing new ways to dig up gems. Race against other players or race together against the clock to dig the greatest mine in this fast-paced, easy-to-learn strategy game.
Leverage more than 60 room abilities
20 unique player skills adorned with dwarven poetry
Competitive, cooperative, and solitaire game modes (1-7 players)
Online and hotseat multiplayer options
Play a quick game and watch the action unfold, or play an asynchronous game where you only need to take one turn per day
Faithful adaptation of the Gem Rush board game, programmed by the designer
Reviews of the Board Game (first edition)
"The gameplay is great, I think it's a super fun game...This is a great tile-laying exploration game, one that I would very much recommend..."
Zee Garcia - The Dice Tower
"It's a nice little filler game...it's all about optimizing your turns, making sure you're in a position where you can maximize your options depending on which cards you're going to draw."
Ricky Royal - Box of Delights
"A simple, light game...the gives me enough to think about and keep me engaged. I personally like the fact that the game feeds me constantly new problems to solve."
How to Play
On your turn, move up to 3 steps in the mine, then do one action.
Building rooms is the main way to score points! If you move into a room that doesn't exist yet, you have to build it. Spend cards from your hand that include all the gems on the door you're building. (Most cards have 2 gems, and can be spent as either
) Choose the rotation of the new room and add it to the mine.
For your action, use a room's special ability to draw more gem cards. Different rooms have different rules for drawing cards, so choosing the right room for your situation is key! (If you can't find a useful room, you can always draw a single card instead.)
At the start of your next turn, if you have more than 4 cards, you'll have to discard down to 4.
, the players race against each other. Have the most points at the end of the round when anyone reaches the point target.
, the players race against the clock. You'll be forced to "burn" cards from the deck every turn, removing them from the game. Reach the target score before the cards are all gone!
SSE2 instruction set support
2 GB RAM
DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
Broadband Internet connection
1 GB available space
|Publisher:||Quicksilver Software, Inc.|