In a world where cultists desperately need to be shot...
What, Were You Expecting A
You are *checks notes* Gary, an unassuming nobody with no backstory, personality or, for the moment, voice, who got kidnapped by an evil cult aiming to summon their god into this reality. You are the final sacrifice. And you're having none of it. You break out of your cell, and kill
so the cult cannot summon the great evil they worship.
A Window Into The 90s
3D enemies? 3D weapons?
The enemies, the weapons, most of the props are all 2D sprites. What 3D models there are are crude and low-poly. Texture resolutions are abominable. I even wrote a special shader that lowers the apparent colour depth.
Commitment to the 90s aesthetic is near absolute: The
exception is that the weapon viewsprites are normal mapped, which is anachronistic but looks
Boom, Pew, Bang
Shoot all the bad guys! Or hit them! Or kerplode them!
Defeat your foes with these bog-standard FPS weapons:
(Note: List subject to change as I see fit.)
Reinventing the Wheel
Unity? UE? Build?
That would be
Hecatomb is coded entirely in
I had to do everything 3D myself. Among the things I had to figure out are:
Drawing walls and ceilings without tanking performance
How sprite-based enemies move
Shaders to restrict the colour palette
A normal mapping shader for the weapon viewsprites
How to calculate the position of bullet holes in a wall (it uses the
How to bake lighting into the map
How mouselook works
(Note: vertical mouse look is implemented, but disabled.)
And many more that cropped up over the months but I can't think of right now.
Windows 10 x64 Build 1909
Intel Core-i7 2600K
16 GB RAM
Nvidia GeForce GTX 1050 Ti
This is really just my computer, which I know it runs on.