This game is a grand strategy enthusiast's attempt to find a purified core loop of decision-making. All needless repetitive tasks are unceremoniously discarded. Instead, you get 10 actions that consume or convert 9 primary resources. Each turn, you (and each AI-controlled faction) get to take one action. The complexity comes from a dynamic world with many interactive systems.
The actions you can take:
Respond to foreign invasions and natural calamities.
Trade one resource for another.
Recruit soldiers or labourers from your population.
Nurture a city to boost its production.
Steal resources from your neighbours.
Infiltrate cities in preparation for an attack.
Capture foreign cities by force.
Negotiate to induce cities to join you peacefully.
Build or restore unique landmarks.
Excavate in search of resources and unique relics.
Some example considerations that you'll need to juggle:
Each of the 32 playable factions has asymmetric starting conditions and unique goals.
Cities are populated by various combinations of different cultures, which produce and require different resources.
Actions affect relations with AI-controlled factions, which modify how they act toward you.
There are no formal truces or alliances, and any faction can attack any other faction at any time (with a few story-related exceptions).
Some cities are subaquatic, and require a different resource to capture or raid.
Cities can be affected by random or circumstance-driven events.
52 unique landmarks can be built or restored to give a powerful bonus.
A faction's capital cannot be relocated, and losing it destroys the faction entirely.
Capturing another faction's capital lets you seize any relics they own, which are otherwise random finds.
Dual Core 3.0 GHz
2 GB RAM
GPU with 1024MB VRAM
200 MB available space
|Developer:||Iron Boar Labs Ltd.|
|Publisher:||Iron Boar Labs Ltd.|