It Pays To Be A Winner
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GAME DESCRIPTION

Strategy At the Core
It Pays To Be A Winner
is meant to be a
strategy
game. When I hear strategy, that means no bs, just cold hard logic, tactics, and creativity and that's what this game offers. To achieve this goal there is virtually no RNG bs in the game, the only case being the generation of the map(We've gotta keep it a little interesting). This means that combat can be planned, and your battle plans can be thought of in terms of facts and not praying on rolls. Every unit will do it's precise amount of damage, and every unit will take it's precise amount of damage. There are no excuses to loss in this game, if you lose, it means you got outplayed.
$ave Dat Money
This game doesn't feature Fetty Wap, but it does feature an in-game economy. In order to get units, buildings, and upgrades you'll have manage your in game economy and buy them. This means you'll have to be smart in considering what units or buildings to buy, when to buy them, and sometimes making a hard choice between two options. Each player starts each game with the same income-per-turn, but it can be increased with the purchase of Supply Pads. But you better defend them well, because it's just as easy for your enemy to destroy them as for you to build them.
Build Your Military
There are 6 units in
It Pays to Be A Winner
, and each serves a unique and important purpose.
Infantry your righteous cannon fodder
Tanks your heavy hitters
APCs your party buses
Artillery your building destruction
Helicopters your glass cannons
Special Forces your ghostly operatives
Build Your Defences
There are also 4 buildings in the game, each serving specific roles.
Pillboxes to rain bullets
Artillery Platforms to rain shells
SAM Sites to hunt birds
Supply Pads to increase your income and heal your units
Get Iced Out
Each unit and building in the game has it's own upgrade tree, some leading to important but boring upgrades, while others lead to game changing improvements. These don't come cheap though, so it's important to consider whether it's worth it to develop your units, or put more on the field. Also, upgrades don't magically apply to all your things on the field, only new ones bought from that point onward silly goose.

SYSTEM REQUIREMENT

Minimum:
OS:
Windows 10x64
Processor:
Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater
Memory:
4 GB RAM
Graphics:
1 GB & AMD 5570 or nVidia 450 or Intel Integrated Graphics 530
DirectX:
Version 11
Network:
Broadband Internet connection
Storage:
500 MB available space
Sound Card:
DirectX Compatible Sound Device
Additional Notes:
Requires a 64 bit processor and operating system
Recommended:
OS:
Windows 10x64
Processor:
Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater
Memory:
8 GB RAM
Graphics:
2GB & AMD 7970 or nVidia 770 or greater
DirectX:
Version 11
Network:
Broadband Internet connection
Storage:
500 MB available space
Sound Card:
DirectX Compatible Sound Device
Additional Notes:
Requires a 64 bit processor and operating system

Simple on the surface, but complex deep below, It Pays To Be A Winner is a 1v1 turn-based strategy game that pits players brain against brain across a square-tile landscape. It's kind of like chess, but not at all.
Strategy
Steam score: 0%
Languages: English
Publisher: Alan Goff
GAME FEATURES
Online Multi-Player
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It Pays To Be A Winner
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