My daily life brutally collapsed the day Marie, my wife, took her own life.
The violence of her death led to a medicolegal investigation, to reporters eager to doubt the nature of what happened… And even if Marie suffered from bipolar disorder, the demons of remorse, and those of our fresh break-up, started to appear.
To try to get a grasp of why Marie gave up on life, I keep remembering our life together, the choices I made. It is a necessarily evil if I want to find the right words to Théo’s questions, in order to help our 5 year-old boy to cope with the loss of his mother.
Live my life and learn if your choices are similar to mine.
A narrative, interactive and aesthetical experience that redefines one’s conception of “what a game is”
This game includes sensitive and moving topics inspired by daily life and real events
It is both easy to play and deep in its content, and the game’s mechanics create high replay value
Beyond its personal story, Lie In My Heart illustrates universal topics such as losing a loved one, coping with mental illness, and helping a child to deal with death
Inspired in its visuals and soundtrack by strong cinematographic and musical works (such as David Lynch’s universe, Steven Wilson’s music and the band Tool)
Both a visual novel and an adventure game, Lie in My Heart is the exploration of a family tragedy and of the autobiographical possibilities of videogames. The game relies on the concept of « expressive games »: play experiences that give players the opportunity to take someone’s place in order to explore personal psychological and social issues, as well as moral and ethical dilemmas and their consequences. This concept is the result of several years of research carried out by game designer and researcher Sébastien Genvo.
4 GB RAM
DirectX compatible card
250 MB available space
|Languages:||English / French / Italian|