Lost in Pacific
  • Game Lost in Pacific is unavailable in current region.
GAME DESCRIPTION

Hi everyone,
despite what is shown on the Steam store page the game is still in Early Access stage.
Due to technical issues our game is now displayed as "full version" instead of "Early Access" as intended. The Early Access phase/stage still applies for the game and is NOT in fully released status as depicted. For this we have reached out to Steam support already in hope to fix this.
Furthermore we would like to explicitely point out to the fact that the game does not have a save function in this early version yet.
We more than know this feature is essential which is why we are asking you to bear with us until this is implemented as we are working on this feature with highest priority to bring it to you in 2 weeks.
Big thanks to everyone contributing, supporting and keeping sails up high!
******
In Story Mode play as a lonely adventurer in the most advanced and complex survival game to date.
Discover the cluster based endless world and face the most challenging latitude driven weather system taken from the real Pacific!
The totally customizable raft mechanism offers perfect freedom in designing and building your ideal water vehicle.
Master realistic sailing and navigate through thr world using triangulation and a Sextant.
Experience the advanced dynamic fire and protect it from the wind and weather.
Immerse yourself into atmosphere of the early 1800's, search for clues and find a way back to civilization!
Please make sure you read our '
Important Release Announcement
' before actually buying the game. Thank you!
World
Procedural
generated map - map generation is driven by a random seed number given by the player
Endless
or ~5500 x 5500km (3500 x 3500 miles) map in story mode
Clusters
with bigger distances between them - players can spend days on the open ocean traveling between island clusters.
Players must be in possession of:
- enough food and water
- sailing knowledge (based on wind direction)
Navigation and Cartography
Compass
- Used for navigating between local islands. For local map making
Triangulation
- Used mainly for mapping the islands in the actual cluster
Weather and Seasons
Real
Pacific islands weather data is used in our weather engine
27 different modifications
for weather engine - players can choose between different weather models:
Normal (default), hot, cold, wet, dry, windy, calm modifiers. Every weather scenario results in a totally different gameplay. Imagine a calm scenario making sailing difficult whereas a scenario with lots of storms and high humidity makes managing fires a real challenge.
Latitude based
weather and season - the actual weather is depending not only on the actual day of the year but also from the players actual latitude. Don't like the winter season in the northern zones? Simply travel to the south for a warm summer breeze.
Complex temperature
system (sun, shadow, wind, rain …) - Player can experience the temperature as in real life: Hide from the direct sun among the shades. Know to use the direct sun and the wind to speed up drying when you and clothes got wet. And when it's cold and windy without protection you'll feel the breeze of the freeze.
Fire and Rain
Dynamic
- the fire engine reacts to the environment and to the used burnable material:
- Wind - Wind ensures a quick burning fire process but can also make igniting a fire place much more difficult. In some cases you need to protect your fire places from the wind.
- Rain - Rain makes the used resources wet and affects stability and intensity of fire places. If fires are not placed under a roof or trees those will go out over time because of the rain.
- Moisture - Reliable fires depend on the 'wet property' of added resources. All burnable resources can get wet due to rain events or when those were found in the ocean. Of course, damp resources dry up fast in the sun or in a windy environment.
Building and Crafting
Blueprints
- Craft and build in 3 simple steps:
- Place the blueprint of your desired object
- Insert the required resources you see in the placed blueprint
- Finalize your project - Some building projects require a certain amount of hits with a finishing tool
Sailing
Realistic
sailing mechanic - Traveling by raft is an act of art! You will need wind, an intact sail, a rudder - and knowledge.
Sail
- Gets the raft moving. How high up sails are hoisted and how they are oriented compared to wind direction all takes into account how the wind force eventually affects your rafts moving capabilities. In heavy storms you want to take your sails in or those will be torn apart or blown away. With many different sail types available also different sailing behaviour is to be expected.
Rudder
- Steer your raft in an old fashioned way
Raft
Modular
rafts - Rafts can be modified and dismantled any time. Their components can be reused then again to build a better, faster, heavier water vehicle
Building
on rafts - Build your own shelters on rafts or convert a plain raft to a houseboat (used also by native people or indians at those times). When traveling long distances it is essential to have a shelter on the raft to protect the player from direct sun, rain, wind, ...
Custom
Realistic sun, moon and celestial bodies movement based on latitude and the season - Can you spot a total eclipse of the Sun or Moon? (Achievement)
Different
difficulty levels
: easy, normal, hard (realistic)
Different
time flow
constants (how much real time is 1 day ingame): 30 minutes, 1 hour, 2 hours and - for hardcore players - 4 hours
Complex
player statistics and experience
system - Every value is dynamically developing over time to level up after all. Choose which statistic you want to spend level up points for.
Tiredness
and 'need for sleep'
What is planned for implementation:

Sextant
- Used for navigating between island clusters or for finding interesting spots on the world map. For global map making

Story
driven or
sandbox
survival
• Material
aging
• Building
repair
• Building
degradation
by weather
• Different
island biomes
: rocky, mixed, “green”, maybe forest
• Fauna and flora dependant on actual latitude
• Realistic tides based on moon movement
• Tsunamis, typhoons and wide variety of atmospheric and oceanographic weather elements

Illnesses
and craftable
cure system
• Achievement system
• Refined UI
• 2 player coop mode
• Third-Person game mode
• VR support

SYSTEM REQUIREMENT

Minimum:
Requires a 64-bit processor and operating system
OS:
Windows 7 or higher
Processor:
2.5GHz Intel quad-core and above
Memory:
8 GB RAM
Graphics:
NVIDIA GTX460
DirectX:
Version 11
Storage:
2 GB available space
Additional Notes:
Escape The Pacific is an Early Access game, and minimum specifications may change during development
Recommended:
Requires a 64-bit processor and operating system
OS:
Windows 7 or higher
Processor:
3GHz Intel 6-core and above
Memory:
16 GB RAM
Graphics:
NVIDIA GTX970
DirectX:
Version 11
Storage:
4 GB available space
Additional Notes:
Escape The Pacific is an Early Access game, and recommended specifications may change during development

Languages: English
Developer: Gamers4Gamers Team
Publisher: Gamers4Gamers Team
By participating in Razer Giveaway, I consent that I am above 18 years of legal age. Additionally I agree to all Terms and Conditions and Privacy Policy.
FEEDBACK
Subject
Description
Legal Notices
All third party copyright, trademarks and trade names are the property of their respective owners or licensors. We make no warranty or representation in relation to them We do not claim or assert any rights, title or interest in these properties.

Except where indicated, Razer is not affiliated to the various third party sites in these listings. The accessing of sites, use and purchase of all games titles through the third party sites are subject to the Terms of User/Service of those respective sites.

If you believe that your copyrighted work is posted or made available on this software without your authorization and you claim infringement, please contact us with the relevant information.