About This Game
Doing a nosedive and being whipped from the harsh wind streaming over your body while you dash down a colourful canyon can be quite mindblowing.
Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You are walking, jumping, climbing and flying as a bodyless consciousness with too ghost-like arms.
GPU: GTX 970
CPU: i5 4690 @ 3,5 Ghz + good cooler.
What more is Lucid Trips?
Whateverland - Art Exploration
The first planet in Lucid Trips is “Whateverland”.
A place where art is made explorable in a new way. The player can look at the work of selected artists from completely new perspectives and dimensions. On every new island will be a new artpiece to explore.
The idea behind this concept on Lucid Trips first planet is to digitalise art from different disciplines i.a. per 3D scan and integrate it to the gameworld. Every piece can be “set free” through solving a small quest. When the user obtained access to the artpiece he will get the opportunity to purchase it as a 3D print. Through this feature, people can explore the artpiece in virtual space but they can also take it back to their common reality and hold it in their hands. The developer team is already in cooperation with some well-known artists like Neo Rauch, Low Bros and Daim which will take part in the experimental Art Gallery Whateverland.
The small team of creative VR-enthusiasts is working since nearly two years on a locomotion concept, which is using only hand-motion-controllers.
To move around the player just pushes himself of the ground with his two hands.
The wrist is made the center of all movement, so reallife legs get redundant. This opens possibilities of moving around freely in a virtual world and still staying in your place in the real world. The user is able to seamlessly switch from walking to jumping, flying, climbing or swimming which lets him explore the magic environments on the artistically designed dreamplanet of Lucid Trips completely free. Though the project is still in prototype state, the makers of the hand-walking-method can resume quite well about motion sickness. As soon as the player got into the navigation, he can move around very intuitive. Every real-world movement is followed by a predictable movement in VR that relates to the added force. As these actions are done while your whole wrist is in movement and not only your fingers, the brain seems to be less confused from the triggered moves.
The avatar hovers in a certain distance over the ground so the virtual hands can be used for interaction at any time. Like this it´s possible for the player to construct three-dimensional shapes with his hands.
The Team behind Lucid Trips is working on some features which aren´t yet accessible in the current Alpha build.
To share your impressions and trips through this colourful dreamworld with your friends there will be an asynchronous multiplayer by the time early access is starting.
The users can play hide and seek with little treasures they find on the planet. By leaving traces wherever the avatar touches the ground the hunt after the hidden items turns into a skillbased riddle. Experienced players that are floating and flying a lot can therefore create the most difficult routes to hideouts. A Highscore system as well as different achievements and awards for the best performances are in development.
Printing the Artworks featured in Lucid Trips is also an add-on which is not yet available and will develop piece by piece during early access.
Minimum:OS: Windows 7
Processor: i5 4690 @ 3,5 Ghz + good cooler
Memory: 8 GB RAM
Graphics: GTX 970
Storage: 800 MB available space
Recommended:Graphics: GTX 970