This is a multiplayer game in medieval setting about survival, politics, building of towns and conquests.
There is a huge world divided by biomes into four big parts and four starting locations for players in this game.
First you have to survive in wild nature, you have to care about hunger, thirst and temperature.
Next you could gather different resources: wood, stone, iron, etc. All of them you need to make tools, weapons and to build towns.
There are a social relations in the game too. Players can join clans. Warlords can set standing to mark enemies or allies.
You can hire NPC for your group to defend you or to attack your enemies.
Main game feature is building of towns. You can build up a town with buildings such as:
Townhall (performs the administrative function: set the tax, etc)
Tavern (provides the mercenaries)
Market (provides a possibility for trading activities)
Forge (provides services for improving of weapons)
House of lumberman (provides a bonus to gather wood)
Siege workshop (provides a possibility to make siege machines)
... and a few other buildings.
The paid taxes and different resources are stored in the Townhall. And this building will attract the raiders. To defend it, you have to build walls, towers and hire guardians.
And finally - the war! A war for resources, towns and glory!
The combat system is supposed to be "non-target" in this game.
So, you will survive, gather, build and fight!
Windows 7 and above
Intel I3 or equal
4 GB RAM
Nvidia GTX 760 2GB or equal
Broadband Internet connection
10 GB available space