Create drills and conveyors to move resources into your Core.
Use production blocks to create advanced materials.
Build drones for automatically mining resources, assisting in building and protecting your base.
Distribute liquids and fight outbreaks of fire.
Boost production by supplying optional coolant and lubricant to your defense and production blocks.
Advance through 12 replayable built-in zones with randomized spawn points
Collect and launch resources
Research new blocks to fuel progress
Configure launch loadouts to bring resources to each zone
Variety of mission objectives and goals
Invite your friends to complete missions together
120+ technology blocks to master
19 different types of drones, mechs and ships
: Build turrets to defend from enemies in tower-defense based gameplay. Survive as long as possible, optionally launching your core to use your collected resources for research. Prepare your base for intermittent attacks from airborne bosses.
: Build factories for units to destroy the enemy cores, while simultaneously defending your base from waves of enemy units. Create a variety of different types of support and offensive unit to assist you in your goals.
: Compete with other players on up to 4 different teams to destroy each other's cores. Create units, or attack other bases directly with your mechs.
: Play around with infinite resources and no enemy threat. Use sandbox-specific item and liquid source blocks to test out designs, and spawn in enemies on request.
Custom Games & Cross-Platform Multiplayer
12 built in maps for custom games, in addition to campaign
Play Co-op, PvP or sandbox
Join a public dedicated server, or invite friends to your own private session
Customizable game rules: Change block costs, enemy stats, starting items, wave timing and more
Mix&match gamemodes: Combine PvP and PvE gamemodes together
Custom Map Editor
Paint terrain with an editor UI
Edit and preview structures in-game
Configurable tool modes-- change how each tool functions
Powerful map generation system, with many different types of filters for procedural manipulation of terrain
Apply noise, distortion, smoothing, erosion, symmetry, ore generation and random terrain to your maps
Randomize and configure ore generation, as well as placement of river and resource tiles
Configure enemy wave layouts
Share exported maps on the Steam Workshop
Customize base map rules
Use 75+ different environmental blocks
1 GB RAM
Anything with OpenGL 2.0 Support
100 MB available space
|Languages:||English / Spanish - Spain / Japanese / Portuguese / Simplified Chinese / Traditional Chinese / French / German / Korean / Polish / Portuguese - Brazil / Russian / Ukrainian|