About This Software
Multiscreens is a early-access program that lets you have as many screens as you want in VR. Specifically, each program is its own screen and can be moved around as desired.
A few programs cannot be captured at the moment, however many can, and technology will be added in the future for capturing those other programs as well.
Each window's contents updated in real time and you can adjust the target frame rate of each window as desired to allocate more resources to the programs you consider important. For example, a video can be captured at 70 FPS while at the same time notepad can be captured at 20 FPS. Performance is heavily optimized to minimize judder, so you should expect things to run as well as they would on a typical monitor. This should run on Windows 7 about as well as it does on Windows 8.1 or 10.
Once you arrange your windows how you like, if you exit out of Multiscreens and then open it up again your windows will stay where they were. You can move windows around in space and change their size, and simply select a window that you are looking at and your focus will change to that. No Headless Ghosts are required, this program works fine when you simply have a single physical monitor (or headless ghost) plugged in.
You can turn a webcam on if desired and its contents will be displayed below you, this is one simple way of seeing your keyboard in VR.
There is a "virtual taskbar" that allows you to bring up programs by clicking on their icons below.
Features planned for the future in terms of priority:
- Polish to make everything look cleaner and more usable. This will include a tutorial to help you know how to use Multiscreens better
- Making a desktop capture that allows you to see your entire desktop similar to other Virtual Monitor programs if you prefer to interact with it that way. This also allows capture of any window as long as it is in the foreground of your monitor, which is guaranteed if you are focused on it. The code here is working, there is just a small dll import error that prevents others from currently using it. Once this is fixed you should have capture mode working well.
- Minor text fixes
- Letting you drag windows around and focus on them with your mouse (instead of a keyboard or gamepad) since this is really the natural way to interact with them
- A "polar mode" - right now all of the screens are rectangular, in the future curved screens will be added and you'll be able to interact with them in a bubble around you if desired
- Various ways of making text more readable
- Vive and touch controller support so you can use them as mice/to drag around windows
- Allowing you to render a window at higher resolution than your current physical monitor (for things like HD videos).
Eventually I'd like to make it so you can share your screens with others over the internet, but this isn't a priority until the important features above are added and polished first alongside any needed bug fixes.
So enjoy, and let me know what you think! I'm happy to listen to feedback and will try and make this the best product for all of you as possible :)
Minimum:OS: Windows 7
Processor: Intel i5-4590
Memory: 8 GB RAM
Graphics: NVIDIA GTX 970 or AMD 290
DirectX: Version 11
Storage: 100 MB available space