NEAR DEADline
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CURRENT
GAME DESCRIPTION

Originally made over the course of 37 consecutive full workdays. Don't crunch kids, we only did because the project was fun and the thrill of creating is what makes me happy :)
Nick has slept approximately 164 hours since production started
Brandon has consumed 127 cups of coffee during the production of this game
Mike exported the same 9 songs too many ****ing times before they looped properly
Work began late at night in July when Brandon committed to teaching Nick how to program
There are multiple endings! Well 2 good ones and a baaad
Play around in the main menu: it's got a full fledged drawing program with some secrets!
The drawing program built in the menu is fairly primitive with a basic brush, erase, clear, and screenshot tool. Depending on your CPU the game may lag with too many dots on screen.
W
and
S
move your left paddle.
Up
and
Down
move the right paddle.
Hit
Space
to slow time to your advantage.
Gamepads are supported!
If you're on a laptop and the
Arrow Keys
are too small try a
Mouse
or
Trackpad
on the right side! You can also use
I
and
K
instead of
Up
and
Down
.

SYSTEM REQUIREMENT

Minimum:
Storage:
250 MB available space
Recommended:
Storage:
250 MB available space

You've been playing Nintendo DS for too long and you realize there's only 5 days left to meet your animation deadline; use the paddles to bounce the Z's away long enough to stay awake and finish!
Action
Steam score: 92%
Languages: English
Developer: Dumb ****ing Horse
Publisher: Scarecrow Arts
GAME FEATURES
Single-player
Steam Cloud
Steam Achievements
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