Every RPG game is the same thing over and over... "Good versus Evil", "magic and medieval weapons", and most of the time "Choose your path and your story"...
It's fun to play a game were you make all the decisions, or most of them the very least. Whether the decisions you make are small or major, each choice creates a fun alternation to your game play based on what you have done and will decide to do. Though it's fun and all, doesn't it feel unoriginal after awhile? Doesn't the feel of freedom just start to... fade away the more you play? Yes, it often becomes not so special anymore... but what could be done to make it new and different?
The only option is take decision making to the next level, and that's exactly what this game, titled Night Spasm, is here to do!
Welcome to the adventure of Night Spasm! (Why is it called "Night Spasm" you ask? Play the game to find out)... you follow the story of three main characters: Theodore, Vander, and Evana. As good friends and co-workers at an airport, a flight disaster causes the main character to die... well, die on Earth that is. Before their death they are teleported to an odd universe simply called the Island. The Island is a place were people get a second chance to live when they have died an unfortunate death. It's the central of many Earth-like universes, including Earth. When an intelligent creature dies in their home universe (or home dimension if you prefer to call it that), they come to Island as healthy as can be, only to help establish a shared world on the Island!
However, nothing nice stays the same... conflict always arises. A strange phantom-like creature native to the Island has something against the manager of the Island's teleportation physics, who's name is MOG (that's an acronym for something by the way). MOG, who controls the physics of the inter-dimensional Island teleportation, has lost a battle against the phantom, and now the Island is under danger of the phantom who's self-assigned name is Inevit. Inevit has disabled the ability to bring creatures to the Island... but the question is, why has he done it?
As the new comers, MOG assigns you to defeat the phantom. Although Inevit looks like your typical red-eyed ghost-like villain, he doesn't act like your typical enemy; Though he is dark, he's smart and logical, and he knows what is truly right. He cares for those in danger and is one to give grace and mercy. However, if you are against the beliefs of Inevit (whatever they may be), he has ways of dealing with you. But hey, with fighting skills and smart thinking, the three heroes could succeed. Or you could, you know, cause the whole story to go completely wrong but still stay alive (wouldn't be a wise idea though, but go ahead if that suites your interest).
So what special decision making can be done in this game? On your adventures, you'll be given options to choose from. Thought you have little freedom of what you choose, the choice you DO make are huge! These choices could include the smallest to biggest things, from entering a house to purposefully destroying an entire species of creatures. Even the randomized music playing in the background could make a big change to the game, whether you like it or not.
One big difference you make is your ideas of morals. Whether you actually believe in the in-game decisions or you're just role-playing, what is good and bad is your decision. You could say doing drugs is wrong, but then declare to the world that you would kill someone just for stealing a simple jug of water. All your decisions will lead up to an ending that has been changed to an extreme level. Maybe Inevit becomes a good guy, maybe the Island gets destroyed by Inevit, or maybe you end up becoming the true villain at the end... or even from the beginning.
The game-play features an openworld exploration system where you talk to characters, fight who you have the chance to (if that is your desire), craft and cook items, discover locations, and expand your army of colonists who help you fight and help you establish a base you have been given. Find mysterious relics and loot chests to receive items, avoid or approach characters who obviously want to hurt you, chose your direction to walk in to find kingdoms and buildings, and use your given base to feed yourself and repair the breakable weapons you have seen. The lack of a resourceful strategy is technically your greatest enemy.
However, you have some even bigger decisions to make... they're so big, you don't make these decisions in the game! But what does that mean exactly?
Let's say you're playing the game and you meet a character you like a lot. You enjoy them so much that you want them to be more involved in the game. So how do get your wish? Well, you submit your idea to FanFaction of course!
In FanFaction, we're all about the voice of the fans! We seek to hear what fans of our game tell us. Any good idea shouldn't be ignored. If it's such a great idea, why discard it? If like something we hear, we'll just put in the game! From story ideas, to custom characters, to music remixes, and game play ideas or improvements, we'll listen! "Does this idea fit in with the game's story? Will others like this idea? Does it make logical sense?"... if all these questions are true, we'll try to add it into the game. We'll even credit you the way you prefer! Plus, with valuable fan-made resources like graphics and music, we may just give a little something in return... or maybe, a big something in return... If you got ideas, make it a reality, and change the game for everyone!
The first part of Night Spasm is complete. When we've heard the voices of the fans, we'll work on the next update. With this system, everyone who currently owns the game will receive the chance to get their idea hand-crafted-programmed into the game by the FanFaction crew! All ideas will make a difference to the future updates, most importantly the final update, so what you do out of game will create a fan-crafted story that will be experienced by every other fan. Your voice will change the history of Night Spasm forever... make your fan choices quick, the real-world depends on you...
So enjoy the game and tell us what you want to. All things said matter to us, including criticism. We want to make sure you get your money's worth under the knowledge of the described expectations you have read. If we fail to give what we claim to offer, make us recognize the problem, and we'll do our best to fix it. Have fun on the adventure of Night Spasm, the game all about the word of the fans!
Windows 7 or higher (Windows 10 highly suggested)
Any will function (game may lag if not using an i3 or higher)
10 GB RAM
1024 x 768 resolution or higher
Broadband Internet connection
10 GB available space
Anything below these requirements may work, but it's very unlikely. Probably wouldn't be worth trying...