Millenia ago, the ancient inhabitants of our tiny planet reached beyond Sol and to the stars only to lose this gift to an unforeseen cataclysm. An unlikely discovery in the 21st century re-introduced humankind to this lost technology, enabling the transmission of human consciousness to both spacecraft and synthetic humanoids. As a result, unbounded colonial expansion followed.
Project Genesis is a competitive hero shooter where teams **battle in space and board spaceships!** Things happen quickly in Project Genesis. You might be launching a hail of missiles into a doomed ship before breaching and boarding a capital ship you’re intent on capture. One minute you're setting an attack ship on fire off the shoulder of Enceladus II, the next you're rattling through the void in a breech pod and tearing through an enemy bulkhead into a corridor of who knows what... Project Genesis aims to hit some of the most dramatic and iconic moments of space opera action in a visceral and evocative way!
Space flight is played in third-person; steer the ship and freely aim the camera and weapons at targets. The flight model is physical and dramatic. Weapons are easy to use, targeting and HUD are clearly spelled out.
The First Person Shooter experience, is intuitive and follows the standard control scheme common in most FPS combat games. After acquiring a target breach point, slip into an avatar, launch your breech pod, and rip aboard the target vessel to bathe in first-person glory. Avatar combat is close quarters, fluid, and familiar.
The emphasis in Project Genesis is seamlessly merging these two modes without having to adjust to new control configurations and viewing perspectives.
Across 3rd person space combat, and FPS modes, the controls use a common paradigm:
- HP—Hull or Health, the primary damage resource
- Energy (E)—the consumable resource for shields, weapons, and abilities
- Two main weapons that taste great together
- One passive and two active abilities
Ship and avatar designs set up familiar relationships—tank, support, dps, etc.—but synergies and solo viability are always in mind. Boost and sprint, shields, recharge and cell capacities, weapon loadouts, countermeasures, abilities, utilities/throwables create a lot of levers. The rest is kicking ass with weaponized tools in space.
The current approach is best-of three-round matches, where later rounds depend on earlier outcomes. To win a round, complete your team objective before the clock runs out. Easy. On the way, take opportunities to gain advantage for your team, now or in the next round. If neither team gets the upper hand in the first two rounds, a final round is played, wrapping up the match in dramatic fashion.
Our community has been crucial to every step as we develop our core play, and continues to be our focus as mode, mission and map designs progress. There's so much more fun to be had and we hope you’ll join in the process of getting there with us.
A season in *Project Genesis* is structured around a bundle of story, stuff and features, with a full competitive Circuit. Each season offers limited content to every player, and Battle Passes grant access to season-limited cosmetics and collectibles. In Season One, meet the universe where you'll battle as mercenaries and radicals and suck-up loyalists. Learn the ropes with us all, and learn what matters.
Everything begins with the historical flashback, a short and sweet introduction to flying and fighting in the Project Genesis universe. The sessions conclude with earning your next ship and avatar.
*Project Genesis* is stan for competitive gaming, and a ranked Circuit should be the standard venue for serious play. Circuit play begins after the deployment and testing of a Season. Matches can be themed and flavored with the current season's narrative, while the mission particulars and round structure stays centered on well-tested, community approved formats.
There's a lot more to tell, in the future.
Windows 7 64-bit
Quad-core Intel or AMD processor, 2.5 GHz or faster
8 GB RAM
NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
Broadband Internet connection
|Publisher:||8 CIRCUIT STUDIOS|