About This Game
Please keep this in mind when commenting.
There will be the occasional crash, or object not working correctly and we would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets, we did purchase ours from Unity Asset Store and gave credit to those artists.
3 of us started out on a website called Indieteamup, from 3 different countries. We picked an engine, Unity, a framework, Adventure Creator, and I had the idea for the game. 2 Months later we had a complete game, just needed the set dressing and texturing for release, then along comes the Vive, 2 of us decide to convert it to VR, and here we are. Please enjoy!
This was a non-VR game we developed that we converted so please be patient as we change everything for room space play!
This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy!
(This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and 'god' images unrelated or completely out of context)
The final release we might package the PC version with it as well, until then if interested in the PC demo please see our gamejolt page:
About to be brought to you by..
Notso Entertaining Productions:
Remember those days long ago when the idea of gaming was only text?
Those adventure games that drove you nuts, typing in 2 words "go north", "Take Torch" etc...
Frustrating you to no end trying to think of the right combination to just open the freakin door!
Well here it is. The chance to actually FINISH one of those games, in true graphical style!
No more 2 word commands, just point and click your commands! (OK, this was for the PC version, which is now in VR so reach out, grab that item and use it!)
This is a graphical remake of the 1978 Tandy game: Pyramid 2000.
(A tribute to the original style games that started it all)
We tried to stay as true to the text as possible, but due to not having a graphic artist we had to make do with what we could and it is progressing nicely!
Hope to see you at the end!
Team/GDD Creator (This team was great, it all went smooth! thanks guys!)
Scene decorator...Does this sarcophagus come in pink??
Prop Master/funding of the little things required to finish
IP rights procurement (License to use music, etc...)
Designed interface conversion from Text-Based to 3D.
Planned and implemented in-game logic and interactions.
Wrote inventory and scene item examine and interact text.
Modified the menu system, its arrangement and theme.
Organized and laid out the auto-saving mechanism.
Scrum Master, Secretary, Scrum Product Owner, Glorified Intern.
Alvaro Urrutia Luna
Coded and integrated C# custom scripting.
Textured, modeled, and structured levels in a coherent art style.
Customized, modeled, and polished scene item game objects.
Customized, modeled, and created icons for inventory items.
Directed and staged camera and lighting effects.
Unity, the editor, the team, and the whole community behind it.
Adventure Creator - ICEBOX Studios
Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses II
3D Everything - Temple of the Pharaoh, Egypt Tomb 2.0
Next Level 3D - Ancient Modular Tombs
Kiria - Medieval Barrows and Wagons
Matias Romero for the great font.
Jason Booth - Texture Painter tool
Michal - Volumetric Lights
Minimum:OS: Windows 7, 8, 8.1, 10
Processor: Core i5
Memory: 6 GB RAM
Graphics: Nvidia GTX970
DirectX: Version 11
Storage: 600 MB available space
Recommended:OS: Windows 7, 8, 8.1, 10
Processor: Core i7
Memory: 8 GB RAM
Graphics: Nvidia GTX1060
DirectX: Version 11
Storage: 650 MB available space
|Publisher:||Notso Entertaining Productions|