Raiseland is a procedural terrain generator that can produce realistic & non-realistic terrains in minutes. You can use them on your favorite game engines and 3D editors.Raiseland is a procedural terrain generation tool which is able to modify the terrain in real-time. The terrain is regenerated instantly after user modifications.Raiseland combines the power and speed of procedural techniques with the flexibility and imagination of designers, providing procedural tools and brush-like tools.Raiseland is powered by a very optimized engine that can deliver almost-limitless terrains. Quality and size will only be limited by your game/rendering engine.No more "fixed views" and camera restrictions, the camera can be set at anywhere and look to anywhere.Our in-house terrain generation algorithm can be adjusted in multiple ways so you can generate very diverse terrrains.Terrain modifications are non-destructive, "undo", "redo" and "eraser" functions are available.Procedural texturing can be easily applied within Raiseland. This technique uses height and slope information to paint your terrains.Raiseland provides multiple exporting options. Terrains can be exported to a mesh format, .obj/.mtl (with textures on .png format), and to a heightmap format: .raw (16 bits).Easy to adapt terrain examples are included.
Minimum:,OS:, Windows® Vista / 7 / 8
,Processor:, Intel i3 @ 2GHz or better
,Memory:, 2 GB RAM
,Graphics:, Nvidia GTX 550 Ti or better
,Hard Drive:, 500 MB available space
,Additional Notes:, Mouse with *scroll wheel* is needed. Touchpad with scroll wheel emulation works too.