It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.
Rebuild is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications; housing or hospitals; churches or... bars? You'll have to make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.
Gangs of Deadsville is the third installment of my Rebuild series, and the first one available on Steam. It's a much larger scale game; in some ways I'm finally finishing the game I imagined when I started the original Rebuild 1.
The deluxe edition includes the base game, plus desktop versions of the original Rebuild 1 and Rebuild 2 (including mobile content). These were previously only available in browsers and on mobile devices but you can now play them in fullscreen on PC & Mac! They're located (for the time being) in your Rebuild Gangs of Deadsville game folder. Search your computer for "rebuild1" or "rebuild2" to find them.
The deluxe edition WILL include 5 bonus professions for your main leader, and 5 corresponding unique items. These will be available soon!
The deluxe edition WILL also include a PDF artbook featuring the art of Rebuild. This will be delivered when the game is complete.Features in the game now
4X style strategy and city (re)building
Endless replayability with randomized cities and events
Survivors with individual personalities, skills, perks, and stories
Rival NPC forts with their own agendas, friendly or otherwise
Play in either real-time or turn-based and swap on the fly
Half a book's worth of text events (the other half coming soon)
Strategic fort defense (interactive attacks coming soon)
5 skills: defense, leadership, scavenging, building, engineering
20 survivor jobs: scavenge for food, kill zombies, farm, fish, trade, bartend...
35 node research tree
50 building types with unique uses and/or scavengeable resources
50 survivor traits: Melee Training, Green Thumb, Light Sleeper...
60 types of equipment (though they all look like crowbars right now...)
Coming soon in regular monthly updates
Campaign Mode, a progressive journey through a dozen cities of increasing size and difficulty
Hundreds of new random events (many already written, I just need to hook them up!)
Longer multi-event plotlines for each faction
Interactive zombie and faction attacks
New zombie types and smarter, more dangerous faction raiders
Survivor relationships & children
Hundreds of new survivor faces and mix & match outfits
Equipment that actually looks like what it says it is
A proper ending to the game, and some other secret ways to win
Making Impossible actually impossible... or at least harder
Balancing and tweaking of every aspect of the game based on YOUR feedback!