This package contains two games for the price of one :
Opus 1 : Utopia - RPG [/ u] [/ i] [/ b]
Welcome to the world capital, flying and futuristic technopole Utopia.
Investigation / investigation game where you have to find the terrorist who laid the bomb in the lab where the Eternity500 was designed.
Investigate, travel by shuttle train via the statioport or by flying car through the city. Interrogate passers-by, cybernetic droids, robots or zonards by defeating the traps of the Mafia and its abuses.
Visit incredible parallel worlds in Real / Semi-Real / Semi-Virtual or Full Virtual mode to restore the matrix variations from which the Matrix suffers.
Opus 2 : The Era of Renewal [/ u] [/ i] [/ b]
Welcome to Utopia (one and the same nation "the
cited "world", with only one is the same capital
"Utopia" international market
major cities of the five continents.),
vast flying technopole.
In the distant future, we are in the era of
Renewal, which follows the Cyberpunk era (which
takes place in the near future) where the first happens
opus from the game "Utopia-RPG."
During the Cyber-punk era, the world sinks into a
terrible decay (overcrowding, disasters
ecological, natural and energy resources
almost exhausted, malnutrition, ill-distributed wealth,
gaps in social disparities, civil revolution,
armed conflicts, etc.) and at the same time, the
technology makes a giant leap in all
areas of human knowledge (I-a, IT,
medicine, cyborg, robotization, etc.)
Following this, during the Renewal era, the world
slowly rises from the ashes.
Little by little, technological progress is such
that ecological solutions are found for
improve the lot of the earthly population.
The world is slowly emerging from the deep coma in which
he was immersed.
Under the effect of global warming,
most of the globe is fled underwater.
(It is for this reason, moreover, that you can
find that the adventure card contains
many islets in the middle of the ocean ...)
What is more, there is more or less in all
fields, whether artistic, architectural,
scientific, technological, etc. A return to style
artistic ancient (future-ancient) or middle age
It is not necessarily yet very visible to our
present time or even in the near future ...
But in the more or less long term, we will get there.
Some examples ... [/ u] [/ b]
- The first electric cars no longer make
- Cars are flying and therefore less cars
in the streets (see not at all.)
- We are now designing farm buildings,
several floors, to use fewer areas
terrestrial, which leaves more room for trees and
- Technologies are becoming more and more
miniature, therefore invisible and soundproof, which makes
think a little bit about techno-magic.
- Dress fashion sometimes reminds us of a comeback
in the past.
- Energy resources have also changed
(fossil fuels are becoming scarce, giving way
to more ecological energies ...)
- The buildings are becoming greener, asking
building materials closer to the
nature (wood-based building, building with walls
- Etc. Etc. These are just a few examples ...
Between two attitudes, sometimes ravaged, sometimes
rising from the ashes, the world has come to
the era of Renewal and it is in this universe that
play your game.
Virtual Worlds [/ u] [/ b]
In the near future, computers have been replaced
by projection headsets which allow
reconstruct everything the five senses can
pretend to control machines remotely and
project in a matrix in semi real, semi mode
virtual or full virtual.
Sometimes the virtual has implications for the world
real and vice versa, so that it can
It is therefore possible to walk in worlds
virtual. The most common of them is a world
fantastic medieval, which you can access
to accomplish your mission.
Some game tips: [/ u] [/ b]
- Regularly save your game.
- At level 1 some "big monsters" are too difficult
to fight. We must therefore flee (key 0 to return
basic menu) while waiting to get stronger.
- Bring a notebook and a pencil to take notes.
Note which places have already been visited, etc.
Nombre maximal de caractères : 5000
Content of the two games: [/ u] [/ b]
- Over 100 Monsters
- Several hundred objects, weapons and armor
- About ten career levels
- Many maps very well done
- Forty puzzles
- 4 Game Modes (Real, Semi-Real, Semi-Virtual, Virtual)
- A hectic story, many hours of play.
Designer: Christophe Vanhille
Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
Intel Core2 Duo or better
4 GB RAM
DirectX 9/OpenGL 4.1 capable GPU
|Languages:||English / French|