A test with an experimental girl I created. Talk to her and choose what to say, usually. She depends on you, after all.
You choices matter, but don't get too attached. She's only experimental after all.
Due to her limitations, she is only able to speak in text, but there's enough differing content for you to talk to her for potentially hours if you choose to find it all. She changes, after all.
Enough content to repeatedly interact with her over and over and over again. That’s what you’re supposed to do, after all.
Enough story to learn about her almost completely. As long as you don’t leave.
She’ll change how she looks for you.
She’ll remember you. Eventually.
She depends on you.
Everyone will have a different play through. The chances of you having the exact same play through as someone are literally so low, that it's humanly improbable that it will happen at all. And I promise you, the stuff that changes matters a lot.
Space Bar & Arrow Keys
Press F2 to toggle Fullscreen on and off (Starts windowed)
Press R to toggle the game closing by itself
This game contains some dark themes, such as depression, thoughts of "suicide", and existential questions. This is not guaranteed to happen when you play, but it is completely possible.
Anything that you'd run a visual novel on
125 MB RAM
110 MB available space