is a abstract horizontal scrolling shooter with 2D gameplay. The game is randomised and altered dynamically according to how well you play.
Shooting/destroying enemies and collecting blue chips increases your anger, reflected in the transformation of the player ship. The higher your anger the more you will score and the more difficult the game will become. Death will not normally end the game, instead your anger level is reduced and you must wait a few seconds to respawn. As you improve single bullets will turn into waves of lasers and levels will morph and change.
9 stage types, all differently dynamic and infinitely variable
10 game modes to unlock from score chasing set level sequences to one life extended single stages
Settable SEED values allowing a player to seek out the optimum scoring stage generation or regenerate the same level from a friends score attempt
Steam Leaderboards, chase friends scores or better every player in the world
took one person twelve months to create, based on the original
2ghz Core 2 Duo
2 GB RAM
DirectX 9.0c or above
100 MB available space
DirectX® Compatible Sound Card