It’s quite simple - nowadays there are lots of games, particularly shooters from the first-person perspective, that attract gamers by upgrading their characters, buying new subjects, getting new levels, but at the same time the actual game core becomes less important, just like not being a game but a way of getting power-ups. Unfortunately it becomes rather common to reach the victory due to your powerlevel or depending on how cool your gun is, while the very skill to play is of minor matters. 

Our target is a shooter that doesn’t make you feel tensed all the time. The one where all the gamers are equals and the result of each fight depends on good team-work and your skills only. 

RIP is a shooter with a motto – “ we aren’t powerlevelling, we are playing! ” , so to reach our goals the idea of games in MOBA genre fits the best. There will be no boring upgrading – each fight starts anew, and every single time you experiment and work out your own manner of battle. What you need is just to choose your favorite character and go fighting to support your team. 


Every single character will be unique. All of them will : 

Move. You would recognize each character by gait and warfighting. To reach these aspects we are planning to have MoCap motion technology in animation. That will make every detail the most realistic. 

Have their own unique appearance! That will be reached due to high-class 3D-modelling. For portraits creation 3D-scanning is planned so to make really charismatic characters. 

They will speak! Every single character will be synchronized by a separate person. 

They will be able to see! Some characters are supposed to have their own unique interface. 

First-person view will really plunge you into your character and let you try all the abilities with pleasure. 

That will be particularly effective and impressive with Oculus Rift technology support. Besides, in favor of МОBA concept we have decided not to deprive the characters of their unique capacities. Every single character will have one passive and active skill plus one ultra-skill. All the characters will be created basing on various criteria, such as body-build,equipage ( light, normal, heavy), the role in the game ( protection, support, attack) and specifications (sniper, gunman, minesweeper etc.)


Game map will be represents by a typical playground, the surroundings of which will be changed according to the place on a globe map- Siberia, Bolivia or NY for example, while routs will remain the same. In the scope of the map you choose there will be a lot of bonuses for your team leadership. For example, flash drives with top-secret information to bring profit to your team, the quantity of game currency will depend on how far is your flash drive from your base, some flash drives will open access to rare and special weapons or outfit in field exchange unit. There will be an opportunity to exchange currency among players to support the main character ( who makes vital decisions) or to help your team players for example. Besides there will be a raid-boss who can be defeated by whole team work, and additional bonuses will be taken.


Initially there are no NPC characters planned, because we are for the game where your character fights with another real character, not an artificial intelligence. However , there will be special items for support characters, and robots will be among these items. They will be mainly serve exploration functions (stationary and dynamic robots)- spy quadrocopters and exploring crawler-type spy robots consequently. 

Alike to MOBA games robots will play a role of WARDS (special equipment for opening and observing the actions in certain places on mini-map)


War-game to us is the icing on the cake, the one without of which the whole impression changes. So, how will it look like? For an individual game that doesn’t really matter. You log into the game, assemble your team and play matches just like in another MOBA-game. 

But in clan mode all the aspects will be involved. Firstly, you enter a big 2D globe map with its own relief, countries, borders, capitals ( the map has been slightly adapted). On the map some symbols are seen- these are the bases of clans. On having double-click the area of the base is zoomed so that you could see all the buildings around the clan centre. 

All these buildings your clan will manage to build using game currency and your score. 

Exploring the map you can start battle with any of the tribes, regain buildings or even send the enemy out of the map. All the buildings (regained too) bring profit, which should be controlled and withdrawn daily. The war-game aspect will be worked through after all the others.



OS: Windows XP SP3 (32-bit) 

Processor: 2.66 Ghz 

Memory: 2 GB RAM 

Graphics: GeForce GTX 260 

DirectX: Version 9.0 

Hard Drive: 2 GB available space 

Additional Notes: HDMI for best display quality


OS: Windows 7 (32-bit) 

Processor: 3.33 Ghz 

Memory: 4 GB RAM 

Graphics: GeForce GTX 660 

DirectX: Version 11 

Hard Drive: 2 GB available space 

Additional Notes: HDMI for best display quality

RIP is an all-out war simulation on the ground, in the air or at sea. With 4 different Soldier classes and their specific weapons in many different scenario maps from the middle eastern desert to a well-isolated bunker construction, you can fight as your heart desires and let the enemy bleed out in the dust.
Steam score: 50%
Developer: Axyos Games
Publisher: Axyos Games
Online Multi-Player
Online Co-op
Steam Achievements
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