About This Content
With the front lines inching ever closer to Earth after the devastating battle at Mondshire, Junius must come to terms with his new role, and with those who he must now fight beside as mixed opinions about his promotions arise. Given the freedom to choose his assignments, the newly minted Captain and Squadron Leader is faced with the dilemma of having too little time to accomplish too much in a post befitting of someone far more experienced. As one of the few elites chosen for the reborn, 1st fleet of old, Junius must fight to meet the expectation of those all around him and earn the respect of his crew while struggling to do his duty and what he believes is right.
Will he able to rally his crew to action?
Will the United Terran Vanguard be able to put itself back together before it’s too late?
Is it possible to wage a just war?
Sierra Ops Episode 2: Dissonance and Resonance is part two of a four-part series where both decisions made and performance in combat change the power balance of the two armed forces.
Is it even possible to end this war without losing everything?
Chapters 2 and 3 of the main story.
Real time strategic gameplay
Ship and loadout customisation
Over 100, 000 words spread out across different decisions and outcomes based on prior choices in episode 1.
Time sensitive break system. Get to know your crew through chatting with them during the rare moments of reprise between missions! Events occur whether or not you’re there! Choose who to spend time with carefully!
Time sensitive side quests. The world continues whether or not you’re there! You only have so much time to assist in smaller-scale operations before it’s an inevitable faceoff with the Ares!
SSE2 instruction set support.
2 GB RAM
Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
2 GB available space