About This Content
Faced once again with the sight of ships covering the skies above Mondshire, Junius and the rest of 1st fleet are put to the test as they’re pitted against the difficult task of retaking the moon. Eager to see victory, Sigil has pushed for the completion of prototypes following the lessons learned from Sierra’s creation.
With the threat of the Martians’ secret weapon looming in the background, new allies and crew members join the fight to push the Ares out of the Terra Orbital System despite clashing personalities and hidden objectives.
What is the Ares Confederacy hiding?
Will the UTV succeed?
How much longer can they keep up this momentum?
Sierra Ops Episode 3: Unending Dusk is part three of a four-part series where both decisions made and performance in combat change the power balance of the two armed forces.
Is it even possible to end this war without losing everything?
Chapters 4, 5, and 6 of the main story.
Real time strategic gameplay
Ship and loadout customisation
Over 200, 000 words spread out across different decisions and outcomes based on choices during prior episodes.
Up to four new crewmates to get to know!
Time sensitive break system.
Time sensitive side quests.
Complex main friend system. Deepen your relationship with a member of your crew!
SSE2 instruction set support.
2 GB RAM
Graphics card: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work.
2 GB available space