Virtual reality-only World War One flight combat simulator inspired by David L. Clark's classic game from 1984. Dogfight and shoot down Fokker triplanes with your Sopwith biplane.
This is an early prototype only tested on Vive. Things are incomplete and broken and the enemy AI is dumb. If you crash your plane, you must restart the game.
The play area is 6x6km constrained by 1.5km mountains. Engines start losing power above 1km.
Squeeze the grip buttons on both controllers simultaneously to recenter the view.
Control pitch and roll by grabbing the yoke with the trigger button. The stick does not re-center when you let go.
To fire the gun, press the application menu button with the hand holding the yoke.
Control thrust with the throttle on the left side of the cockpit. While holding the throttle, press the application menu button to activate boost.
To move the rudder, press the Vive touchpad on either controller and move that controller laterally left or right. The rudder will slowly return to neutral position when you release the touchpad.
The left dial on the instrument panel indicates altitude; one full revolution represents 1000 meters. The right dial indicates airspeed; one full revolution represents 100 meters per second.
50 MB available space
|Publisher:||David Mohr Gould|