About This Content
For the first time ever, the freshly-released
EngineX Authoring Tools
provide everything you need to create your own mods and storylines, by using the exact same toolset that the Eurocom team used to create
Sphinx and the Cursed Mummy
in 2003. Allowing you to edit final and beta levels, characters and cutscenes to your heart's content.
materials with different blending modes
composed of portals, triggers and other submaps
mainly used for cutscenes
translations and Excel data
Introduction to EngineX and support materials.
Sphinx scripting language; used to script map triggers.
Walkthroughs for the original storyline and removed levels.
Source art assets:
Every .ELF file used to generate the final game maps and characters.
Beta versions of the original maps, including unfinished versions of Akaria, Sakkara, Uruk, Heliopolis, Abydos and the Dark Area.
Never-before-seen characters and storylines that you can edit, improve and export to create your own content.
Windows XP / Vista / 7 / 8 / 10 32 or 64 bit
Intel or AMD 1.5 GHz supporting SSE2 instructions
512 MB RAM
OpenGL 3.0 Core Profile compatible like GeForce 8600
7 GB available space