Become a Wizard!
"I, Olias, Archmage of the Tower, hereby proclaim that, you, Talif...."
a Wizard by the rules of our Tower!"
Talif is an Apprentice on his way to becoming a Wizard. Heed the Archmage and traverse the island's 4 Dungeons, and collect the 4 Elemental Gifts, uncovering the secrets of the Wizard's island.
Discover your Magic
Talif casts magic by using four elemental orbs: fire, earth, water, and wind. Combine the orbs to discover new Elements, and take advantage of your enemies' weaknesses. Check your
to see what you've discovered, and what's left to find!
Consider your Enemies
"Being a Wizard isn't just about might. A Wizard must be thoughtful, and wise. Never be just a weapon, Talif."
Being a Wizard isn't all about strength, a Wizard must also be thoughtful. Use
on your enemies to learn more about their strengths, weaknesses, and lore.
Improve your Skills
Talif improves in many ways. Experience is a method of progressing, of course. However, using more spells improves his ability to
more helps Talif become more wise, mitigating attacks improves his
, and engaging in
helps him understand how to better control them.
Tailor your Gear
carry special properties, which can augment certain spells or elements. Tailor Talif's gear to meet the needs of the current challenge.
By yourself, but never alone
Talif takes on the challenges of the island by himself, but he is never alone. Check back with the Wizards in the Tower as the Gifts are collected, and hear what they have to say.
4 GB RAM
512 mb Video Memory
500 MB available space