|Developer:||Big Bad Wolf|
|Publisher:||Focus Home Interactive|
|Languages:||German, English, Spanish, French, Russian|
About the game
Receive exclusive access to episodes 2 to 5 two days before their official release. (Full Council Season gives access to all 5 episodes).
Sustaining a new vision of the adventure / narrative mode, his choices and character growth actually influence the unfolding of the episodes. With permanent and enduring consequences, there is no return, and with each step you find yourself increasingly plunged into a cast of seductive characters filled with obscure secrets.
The Council begins in 1793, with players taking on the role of Louis de Richet a member of secret society, who receives an invitation from the enigmatic Lord Mortimer to a noble event on a private island on the shores of England. This event is restricted to senior people, including Napoleon Bonaparte and President of the United States of America, George Washington. The strange nature of this private reception goes beyond the prestigious guests - Richet's own mother has recently disappeared on the island, while each and every one of the characters seems to have something to hide...
Immerse yourself in a tale of intrigue and manipulation in the style of a classic murder mystery;
Richet's many skills can be developed to align with his chosen approach to adventure.
Solve problems with diplomacy, delve into the occult to expand your historical and scientific knowledge or play as a detective and explore your perception with subtle points that make all the construction of new consequences; with 15 various skills to use and invest, players are free to discover the mysteries of the Council.
During confrontations, skills and limited resources can be used to gain the advantage and achieve the desired result.
The core of the board gameplay comes from manipulating and maneuvering through character encounters using the unique Social Influence system
Failure to meet does not mean "finished game", and no action can be resumed. The consequences are permanent and can result in persistent physical disfigurements or mental traits that help or hinder the rest of the player's adventure.
Players will be rewarded for their knowledge of each character's psychological vulnerabilities and immunities, as well as their preparations made during previous exploration and exploration.
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